Physics-Based VR Interactions
| Summary | A Boneworks-style physics-based VR interaction and locomotion system. |
|---|---|
| Description |
A small sandbox showcasing physics-based VR interactions in S&box. This will make you motion sick if you are not accustomed to games like Boneworks or Blade & Sorcery. VR Controls: • Right A down - prep jump • Right A up - release jump • Grip squeeze - grab • Grip release - drop • Right joystick Left/Right - snap turn • Left joystick press - Start sprint 2D Fallback Controls: • WSAD - Move • Space down - prep jump • Space up - release jump • Q/E - rotate • Mouse 1/2 - grab/drop with left/right hand • Arrow keys - move hands Features: • Smooth locomotion • Decoupled head and body colliders allow leaning over objects • Jump using spring forces • Climbing • Valve Index finger bending • Simulated crouch-jumping • Camera wall clipping prevention • Smooth grab; grabbing an object creates a fixed joint, then tweens joint points to the proper positions • Grab poses • Grab pose blending • Procedural grab poses • Contextual alt grab poses; grabbing the gun with your other hand will have a different pose • Weight simulation • 2D fallback controller To-do: • Finger physics like in Batman: Arkham Shadow • Improve grab pose editor • Experiment with different joint types for grabs • Better hand mesh/rig • Full body VR IKA small sandbox showcasing physics-based VR interactions in S&box. This will make you motion sick if you are not accustomed to games like Boneworks or Blade & Sorcery.
VR Controls:
• Right A down - prep jump
• Right A up - release jump
• Grip squeeze - grab
• Grip release - drop
• Right joystick Left/Right - snap turn
• Left joystick press - Start sprint
2D Fallback Controls:
• WSAD - Move
• Space down - prep jump
• Space up - release jump
• Q/E - rotate
• Mouse 1/2 - grab/drop with left/right hand
• Arrow keys - move hands
Features:
• Smooth locomotion
• Decoupled head and body colliders allow leaning over objects
• Jump using spring forces
• Climbing
• Valve Index finger bending
• Simulated crouch-jumping
• Camera wall clipping prevention
• Smooth grab; grabbing an object creates a fixed joint, then tweens joint points to the proper positions
• Grab poses
• Grab pose blending
• Procedural grab poses
• Contextual alt grab poses; grabbing the gun with your other hand will have a different pose
• Weight simulation
• 2D fallback controller
To-do:
• Finger physics like in Batman: Arkham Shadow
• Improve grab pose editor
• Experiment with different joint types for grabs
• Better hand mesh/rig
• Full body VR IK
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| Votes | 33 3 26 |
| Error Rate | 0% |
| Reviews |
3 reviews
66.7% Recommended (2)
0% Promise (0)
33.3% Needs Work (1)
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| Usage |
538 players
648 sessions
32 hours playtime
3 minutes avg session
Totals captured
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| Data | {"Vr": true, "VrExclusive": true, "SinglePlayer": true} |