Physics-Based VR Interactions

thumb
Identkori.vrphysics
Created
Updated
Latest Version 84607 1.5 MB ~3
Tags interaction physics sandbox vr
Links s&box
SummaryA Boneworks-style physics-based VR interaction and locomotion system.
Description
A small sandbox showcasing physics-based VR interactions in S&box. This will make you motion sick if you are not accustomed to games like Boneworks or Blade & Sorcery. VR Controls: • Right A down - prep jump • Right A up - release jump • Grip squeeze - grab • Grip release - drop • Right joystick Left/Right - snap turn • Left joystick press - Start sprint 2D Fallback Controls: • WSAD - Move • Space down - prep jump • Space up - release jump • Q/E - rotate • Mouse 1/2 - grab/drop with left/right hand • Arrow keys - move hands Features: • Smooth locomotion • Decoupled head and body colliders allow leaning over objects • Jump using spring forces • Climbing • Valve Index finger bending • Simulated crouch-jumping • Camera wall clipping prevention • Smooth grab; grabbing an object creates a fixed joint, then tweens joint points to the proper positions • Grab poses • Grab pose blending • Procedural grab poses • Contextual alt grab poses; grabbing the gun with your other hand will have a different pose • Weight simulation • 2D fallback controller To-do: • Finger physics like in Batman: Arkham Shadow • Improve grab pose editor • Experiment with different joint types for grabs • Better hand mesh/rig • Full body VR IK
A small sandbox showcasing physics-based VR interactions in S&box. This will make you motion sick if you are not accustomed to games like Boneworks or Blade & Sorcery. VR Controls: • Right A down - prep jump • Right A up - release jump • Grip squeeze - grab • Grip release - drop • Right joystick Left/Right - snap turn • Left joystick press - Start sprint 2D Fallback Controls: • WSAD - Move • Space down - prep jump • Space up - release jump • Q/E - rotate • Mouse 1/2 - grab/drop with left/right hand • Arrow keys - move hands Features: • Smooth locomotion • Decoupled head and body colliders allow leaning over objects • Jump using spring forces • Climbing • Valve Index finger bending • Simulated crouch-jumping • Camera wall clipping prevention • Smooth grab; grabbing an object creates a fixed joint, then tweens joint points to the proper positions • Grab poses • Grab pose blending • Procedural grab poses • Contextual alt grab poses; grabbing the gun with your other hand will have a different pose • Weight simulation • 2D fallback controller To-do: • Finger physics like in Batman: Arkham Shadow • Improve grab pose editor • Experiment with different joint types for grabs • Better hand mesh/rig • Full body VR IK
Votes 33 3 26
Error Rate0%
Reviews
3 reviews
66.7% Recommended (2) 0% Promise (0) 33.3% Needs Work (1)
Usage
538 players 648 sessions 32 hours playtime 3 minutes avg session
Totals captured
Data
{"Vr": true, "VrExclusive": true, "SinglePlayer": true}