Idle Tree

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Identluciddev.idle_tree_game
Created
Updated
Latest Version 392919 696.2 KB ~2
Tags achievements casual clicker idle incremental prestige progression singleplayer space tree upgrades wip
Links s&box
SummaryA cosmic idle game inspired by Everything Upgrade Tree on Roblox.
Description
🌳 Idle Tree — β 0.9 Our biggest update since 0.8: every run becomes a decision, the endgame gets real trials, and the whole interface turns to frosted glass. 🧭 Run Trajectories — every run is a decision • On every manual prestige, pick 1 of 3 drawn trajectories for the run ahead: Alpha Fever (+100% α, −30% P), Storm (events 2× more frequent, shorter), Ascetic (nodes −30% cost, −1 ℘), Abyss (+2 ℘ if the run reaches 1e12 P, Prestige cost ×3), Fortune (35% chance of ⭐ on prestige, −15% production), Fervor (events ×1.5 stronger, nodes +25% cost). • 4 advanced trajectories — Avarice, Full Light, Vertigo, Balance — via the new Stellar Cartography Constellation node. • Your trajectory shows bottom-left and counts in the prestige gain breakdown. Auto-prestige keeps the current one — no interrupted loops. 🌌 Paradoxes — the endgame • 5 whole-cycle trials, available from your first transcendence: Inversion (prestiges grant ◐ instead of ℘), Absolute Silence (no automation at all), Eclipse (no Ω, side trees ×3 cost), Gravity (all nodes ×5), Entropy (production decays 1%/min of run). • Activate one at the start of a cycle (0 prestiges), complete it by Ascending under its rule. • Unique, permanent rewards — not multipliers: +1 ◐ on every prestige · the first 3 rows of the blue tree survive prestige · every Odyssey brings back +1 ꚍ · −10% all node costs · +1 ℘ for any sub-5-minute prestige. • Completion ceremony, 2 new achievements, a new step on the Roadmap. 🔭 Expedition destinations • Beyond Asteroids (production), send probes to the Black Dwarf (◐), the Pulsar (Λ) or the Rift (ꚍ) — unlocked as you progress. Risk rolls apply as usual. 🎨 Themes & frosted glass • 3 interface themes to unlock with ⭐ — Red Nebula, Deep Void, Aurora — selectable in ⚙. • New frosted-glass look on panels, top bar, dock and nodes. Turn it off anytime with ✨ Reduce effects. 🧰 Quality of life • Depth-threshold auto-prestige (“only prestige from 1e12 P”) in ⚙. • The prestige confirmation tells you when you'll reach the next depth bonus. • Keyboard shortcuts: 1-7 open the dock windows, E centers on the next affordable node. • Long-term lifetime Points graph (log scale) in Stats, and save slot renaming. • First minutes: a star — always an anomaly — appears 45 s after arrival, and the first run is shorter (×3 production before the first prestige). 🔧 Fixes • Shadow Awakening and the Dark Prestige roots showed as locked while being purchasable. • The production tooltip now lists every source (challenges, event, focus, synergies…) — the lines multiply to the displayed total. • Overlong descriptions overlapping the level on some nodes; save slot header breaking mid-word.
🌳 Idle Tree — β 0.9 Our biggest update since 0.8: every run becomes a decision, the endgame gets real trials, and the whole interface turns to frosted glass. 🧭 Run Trajectories — every run is a decision • On every manual prestige, pick 1 of 3 drawn trajectories for the run ahead: Alpha Fever (+100% α, −30% P), Storm (events 2× more frequent, shorter), Ascetic (nodes −30% cost, −1 ℘), Abyss (+2 ℘ if the run reaches 1e12 P, Prestige cost ×3), Fortune (35% chance of ⭐ on prestige, −15% production), Fervor (events ×1.5 stronger, nodes +25% cost). • 4 advanced trajectories — Avarice, Full Light, Vertigo, Balance — via the new Stellar Cartography Constellation node. • Your trajectory shows bottom-left and counts in the prestige gain breakdown. Auto-prestige keeps the current one — no interrupted loops. 🌌 Paradoxes — the endgame • 5 whole-cycle trials, available from your first transcendence: Inversion (prestiges grant ◐ instead of ℘), Absolute Silence (no automation at all), Eclipse (no Ω, side trees ×3 cost), Gravity (all nodes ×5), Entropy (production decays 1%/min of run). • Activate one at the start of a cycle (0 prestiges), complete it by Ascending under its rule. • Unique, permanent rewards — not multipliers: +1 ◐ on every prestige · the first 3 rows of the blue tree survive prestige · every Odyssey brings back +1 ꚍ · −10% all node costs · +1 ℘ for any sub-5-minute prestige. • Completion ceremony, 2 new achievements, a new step on the Roadmap. 🔭 Expedition destinations • Beyond Asteroids (production), send probes to the Black Dwarf (◐), the Pulsar (Λ) or the Rift (ꚍ) — unlocked as you progress. Risk rolls apply as usual. 🎨 Themes & frosted glass • 3 interface themes to unlock with ⭐ — Red Nebula, Deep Void, Aurora — selectable in ⚙. • New frosted-glass look on panels, top bar, dock and nodes. Turn it off anytime with ✨ Reduce effects. 🧰 Quality of life • Depth-threshold auto-prestige (“only prestige from 1e12 P”) in ⚙. • The prestige confirmation tells you when you'll reach the next depth bonus. • Keyboard shortcuts: 1-7 open the dock windows, E centers on the next affordable node. • Long-term lifetime Points graph (log scale) in Stats, and save slot renaming. • First minutes: a star — always an anomaly — appears 45 s after arrival, and the first run is shorter (×3 production before the first prestige). 🔧 Fixes • Shadow Awakening and the Dark Prestige roots showed as locked while being purchasable. • The production tooltip now lists every source (challenges, event, focus, synergies…) — the lines multiply to the displayed total. • Overlong descriptions overlapping the level on some nodes; save slot header breaking mid-word.
Votes 40 24 59
Error Rate0%
Reviews
23 reviews
26.1% Recommended (6) 52.2% Promise (12) 21.7% Needs Work (5)
Usage
1 active now 341 players 744 sessions 848 hours playtime 1 hour avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true, "GameConfigConfirmed": true}