Source2 gm_bigcity
| Summary | bigcity but with actual meshes |
|---|---|
| Description |
A proper port of gm_bigcity Why do I say a proper port? because I remade the entire map by hand using proper source2 techniques for mapping instead of just porting the source1 brush geometry. ## Things to note - ITS ALL DEV MATERIALS - Most if not all triggers have been removed (including door teleports) - there is only a skybox and environmental probe for basic lighting. - Nothing with navigation - The original source 1 skybox is left intact but is hidden using a selection set - All geometry should be 1:1 - Used instancing for many of the repeated components - the bridge at the sewer plant is missing its supports since it was a prop - All geometry is aligned to grid, however I have no idea where the grid visibly appears so... goodluck This is not a final map, this is just a foundation for those intrested in creating their own versions of bigcity or other versions of a city You are free to use this map however you want for your own mapping purposes, All I ask if you do to mention me (Seven#7222)A proper port of gm_bigcity
Why do I say a proper port? because I remade the entire map by hand using proper source2 techniques for mapping instead of just porting the source1 brush geometry.
## Things to note
- ITS ALL DEV MATERIALS
- Most if not all triggers have been removed (including door teleports)
- there is only a skybox and environmental probe for basic lighting.
- Nothing with navigation
- The original source 1 skybox is left intact but is hidden using a selection set
- All geometry should be 1:1
- Used instancing for many of the repeated components
- the bridge at the sewer plant is missing its supports since it was a prop
- All geometry is aligned to grid, however I have no idea where the grid visibly appears so... goodluck
This is not a final map, this is just a foundation for those intrested in creating their own versions of bigcity or other versions of a city
You are free to use this map however you want for your own mapping purposes, All I ask if you do to mention me (Seven#7222)
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| Votes | 5 4 6 |
| Error Rate | 0% |
| Editor References | facepunch.bench_plastic, bea.tree_1a, mufamoof.dev_road, andiq.f1car, facepunch.metal_painted_green_a_hs, facepunch.metal_painted_grey_a_hs, facepunch.wood_a_hs, facepunch.corrugated_wall_bare_a, facepunch.floor_asphalt_dirt_blend, facepunch.limestone_brick_large_bottom, facepunch.wall_limestone_brick_large, facepunch.stone_trim_hs, tfassets.concretewall002b, mapperskai.city_decorative_stone_01, halfpeeps.truss_small_rust, gkaf.door_frame, gkaf.door_frame_double, thefirm.building_facade, facepunch.doorframe_metal_a, polyhaven.pizzo_pernice_puresky, magikarp.dark12, magikarp.dark4, magikarp.dark9, magikarp.green5, magikarp.light1, magikarp.light8, rustextended.cinder_blocks_a_blend_plaster, rustextended.office_ceiling_damaged |
| Reviews |
1 reviews
0% Recommended (0)
100% Promise (1)
0% Needs Work (0)
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| Usage |
512 players
1,051 sessions
46 hours playtime
3 minutes avg session
Totals captured
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| Data | {} |