Synth Force Arena

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Identmetadog.synthforcearena
Created
Updated
Latest Version 422554 641 KB ~1
Tags aiart fighter gamejam
Links s&box
SummaryPlatform Fighter Game for the gamejam :) Still working on the Game AI Art is Used
Description
Future Gamemodes: "Brawl" Fight against your friends and "Payload" Stop the Payload from entering your checkpoints, base against the other team. Single Player: Story Mode will be Created in the future. It will be like a mix of 2d shooter and fighter. Future Final Product: Multiplayer, Custom Stages, 3 Levels and Levels whatever I can make before the last min. 2 Gamemodes. 2 to 8 Players. Controls Pause: Tab Reset: R Movement: WASD Jump: W or Space Punch: , Shoot: . Grab: L Shield: / Combos Press W Up Twice to Double Jump Press W and , at the same time for Uppercut Press A Left or D Right twice to Dash Run Press D , Right Punch to Headbutt and Left Press S , for a Kick Swoop AI Art is used for the Characters and Animations
Future Gamemodes: "Brawl" Fight against your friends and "Payload" Stop the Payload from entering your checkpoints, base against the other team. Single Player: Story Mode will be Created in the future. It will be like a mix of 2d shooter and fighter. Future Final Product: Multiplayer, Custom Stages, 3 Levels and Levels whatever I can make before the last min. 2 Gamemodes. 2 to 8 Players. Controls Pause: Tab Reset: R Movement: WASD Jump: W or Space Punch: , Shoot: . Grab: L Shield: / Combos Press W Up Twice to Double Jump Press W and , at the same time for Uppercut Press A Left or D Right twice to Dash Run Press D , Right Punch to Headbutt and Left Press S , for a Kick Swoop AI Art is used for the Characters and Animations
Votes 1 2 4
Error Rate0%
Package Referencesfacepunch.w_m4a1, facepunch.84mmmissile, facepunch.wrecoillessrifle, metadog.mdsandbox
Reviews
2 reviews
0% Recommended (0) 100% Promise (2) 0% Needs Work (0)
Usage
1 active now 20 players 69 sessions 9 hours playtime 8 minutes avg session
CCU sampled Totals captured
Data
{"MultiPlayer": false, "SinglePlayer": true, "GameConfigConfirmed": true}