TikTok Live
| Summary | A simple library that allows you to develop experiences that integrate with TikTok Live |
|---|---|
| Description |
TikTok Live Simple library that allows you to subscribe to various TikTok Live events via a EulerStream web socket connection. Have requests, questions, or concerns? To Get Started: • Add the TikTokLiveConnector component to your game • Set the ttl_uri ConVar to a EulerStream WebSocket URI• It should roughly look like wss://ws.eulerstream.com?uniqueId=tv_asahi_news&apiKey=API_KEY_HERE • Run the Game Example Component: using Minima.TikTokLive; public class TikTokExample: Component, ITikTokLiveEvents { void ITikTokLiveEvents.OnChat( WebcastChatMessage msg ) { if ( msg.User is not {} user ) return; Log.Info($"[{user.Nickname}]: {msg.Comment}" ); } void ITikTokLiveEvents.OnGift( WebcastGiftMessage msg ) { if ( msg.User is not {} user || msg.GiftDetails is not {} giftDetails ) return; Log.Info($"[{user.Nickname}] sent a gift {giftDetails.GiftName} worth {giftDetails.DiamondCount} diamonds" ); } void ITikTokLiveEvents.OnLike( WebcastLikeMessage msg ) { if ( msg.User is not {} user ) return; Log.Info($"[{user.Nickname}] liked the stream {msg.LikeCount} times." ); } void ITikTokLiveEvents.OnSubNotify( WebcastSubNotifyMessage msg ) { if ( msg.User is not {} user ) return; Log.Info($"[{user.Nickname}] subscribed to the stream." ); } void ITikTokLiveEvents.OnSocialMessage( WebcastSocialMessage msg ) { if ( msg.User is not {} user ) return; if ( msg.MessageKind == WebcastSocialMessage.Kind.Follow ) Log.Info($"[{user.Nickname}] followed the stream." ); else if ( msg.MessageKind == WebcastSocialMessage.Kind.Share ) Log.Info($"[{user.Nickname}] shared the stream." ); } void ITikTokLiveEvents.OnMemberMessage( WebcastMemberMessage msg ) { if ( msg.User is not {} user ) return; if ( msg.MessageKind == WebcastMemberMessage.Kind.Join ) Log.Info($"[{user.Nickname}] joined the stream." ); } }TikTok Live
Simple library that allows you to subscribe to various TikTok Live events via a EulerStream web socket connection.
Have requests, questions, or concerns?
To Get Started:
• Add the TikTokLiveConnector component to your game
• Set the ttl_uri ConVar to a EulerStream WebSocket URI• It should roughly look like wss://ws.eulerstream.com?uniqueId=tv_asahi_news&apiKey=API_KEY_HERE
• Run the Game
Example Component:
using Minima.TikTokLive;
public class TikTokExample: Component, ITikTokLiveEvents {
void ITikTokLiveEvents.OnChat( WebcastChatMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}]: {msg.Comment}" );
}
void ITikTokLiveEvents.OnGift( WebcastGiftMessage msg ) {
if ( msg.User is not {} user || msg.GiftDetails is not {} giftDetails )
return;
Log.Info($"[{user.Nickname}] sent a gift {giftDetails.GiftName} worth {giftDetails.DiamondCount} diamonds" );
}
void ITikTokLiveEvents.OnLike( WebcastLikeMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}] liked the stream {msg.LikeCount} times." );
}
void ITikTokLiveEvents.OnSubNotify( WebcastSubNotifyMessage msg ) {
if ( msg.User is not {} user )
return;
Log.Info($"[{user.Nickname}] subscribed to the stream." );
}
void ITikTokLiveEvents.OnSocialMessage( WebcastSocialMessage msg ) {
if ( msg.User is not {} user )
return;
if ( msg.MessageKind == WebcastSocialMessage.Kind.Follow )
Log.Info($"[{user.Nickname}] followed the stream." );
else if ( msg.MessageKind == WebcastSocialMessage.Kind.Share )
Log.Info($"[{user.Nickname}] shared the stream." );
}
void ITikTokLiveEvents.OnMemberMessage( WebcastMemberMessage msg ) {
if ( msg.User is not {} user )
return;
if ( msg.MessageKind == WebcastMemberMessage.Kind.Join )
Log.Info($"[{user.Nickname}] joined the stream." );
}
}
|
| Votes | 0 0 0 |
| Error Rate | 0% |
| Data | {} |