THE GUILD OF VARYNTH

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Identmncly.the_guild_of_varynth
Created
Updated
Latest Version 339945 722.7 KB ~4
Tags crafting economy management simulation strategy
Links s&box
SummaryThe Guild of Varynth: build a guild of craftspeople, master every trade, and make your city the heart of a living world.
Description
Welcome to The Guild of Varynth, a management game about building a working guild town from nothing. You start with a single workshop and a handful of workers. Chop trees, mine ore, and fish the rivers. Saw the wood, smelt the metal, and turn it all into goods people actually want. Every trade feeds the next, and your job is to keep the whole chain moving. Hire workers and put them where they are good. Give them recipes, keep them happy, and spend your gold on workshops that make everything a little better. Sell where the price is right: four cities, four markets, all of them shifting with supply, demand, and the occasional war or festival. There is no combat, no rushing. Just a town to build, a guild to grow, and a world that keeps turning whether you are watching or not. About the project The Guild of Varynth is a small personal project, made with care in my spare time. It started as a way to explore city and economy management design, and it has grown into the game you see today. It is still early. I want to keep improving it: more professions, deeper diplomacy, better balance, and more ways for each playthrough to feel like your own. In the long run, I would love to take The Guild of Varynth into a 3D world, walking through your own town, watching your workers at their benches, and standing in the market square you built. That is the dream; this 2D version is where it begins. If you have ideas, feedback, or just enjoyed your time in Varynth, thank you. It means a lot that you played it.
Welcome to The Guild of Varynth, a management game about building a working guild town from nothing. You start with a single workshop and a handful of workers. Chop trees, mine ore, and fish the rivers. Saw the wood, smelt the metal, and turn it all into goods people actually want. Every trade feeds the next, and your job is to keep the whole chain moving. Hire workers and put them where they are good. Give them recipes, keep them happy, and spend your gold on workshops that make everything a little better. Sell where the price is right: four cities, four markets, all of them shifting with supply, demand, and the occasional war or festival. There is no combat, no rushing. Just a town to build, a guild to grow, and a world that keeps turning whether you are watching or not. About the project The Guild of Varynth is a small personal project, made with care in my spare time. It started as a way to explore city and economy management design, and it has grown into the game you see today. It is still early. I want to keep improving it: more professions, deeper diplomacy, better balance, and more ways for each playthrough to feel like your own. In the long run, I would love to take The Guild of Varynth into a 3D world, walking through your own town, watching your workers at their benches, and standing in the market square you built. That is the dream; this 2D version is where it begins. If you have ideas, feedback, or just enjoyed your time in Varynth, thank you. It means a lot that you played it.
Votes 1 2 1
Error Rate0%
Usage
1 players 6 sessions 22 minutes playtime 4 minutes avg session
Totals captured
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