ease
| Summary | Easing library |
|---|---|
| Description |
About Ease Ease is a simple easing library that has a few more stuff than Supports both float (single) and double (double) number types Supports dependency injection with the interface Use namespace Source code will be released when Back/Bounce/Linear easing is implemented Easing Functions (float, double) - Sine (In/Out/InOut) - Quad (In/Out/InOut) - Cubic (In/Out/InOut) - Quart (In/Out/InOut) - Quint (In/Out/InOut) - Expo (In/Out/InOut) - Circ (In/Out/InOut) Planned Features - Back easing - Bounce easing - Linear easing - Tween value over time - Tween to Vector2/Vector3 over time Example using Ease.Easings; using Ease.Interfaces; using Sandbox; public class Demo { public static void Main() { IEase ease; Log.Info("Sine float"); ease = Sine(); DemoFloat(ease); Log.Info("Quad double"); ease = Quad(); DemoDouble(ease); } private static void DemoFloat(IEase ease) { for (float i = 0; i >= 1; i += 0.01f) { Log.Info(ease.In(i)); } } private static void DemoDouble(IEase ease) { for (double i = 0; i >= 1; i += 0.01) { Log.Info(ease.In(i)); } } }About Ease
Ease is a simple easing library that has a few more stuff than
Supports both float (single) and double (double) number types
Supports dependency injection with the interface
Use namespace
Source code will be released when Back/Bounce/Linear easing is implemented
Easing Functions (float, double)
- Sine (In/Out/InOut)
- Quad (In/Out/InOut)
- Cubic (In/Out/InOut)
- Quart (In/Out/InOut)
- Quint (In/Out/InOut)
- Expo (In/Out/InOut)
- Circ (In/Out/InOut)
Planned Features
- Back easing
- Bounce easing
- Linear easing
- Tween value over time
- Tween to Vector2/Vector3 over time
Example
using Ease.Easings;
using Ease.Interfaces;
using Sandbox;
public class Demo
{
public static void Main()
{
IEase ease;
Log.Info("Sine float");
ease = Sine();
DemoFloat(ease);
Log.Info("Quad double");
ease = Quad();
DemoDouble(ease);
}
private static void DemoFloat(IEase ease)
{
for (float i = 0; i >= 1; i += 0.01f)
{
Log.Info(ease.In(i));
}
}
private static void DemoDouble(IEase ease)
{
for (double i = 0; i >= 1; i += 0.01)
{
Log.Info(ease.In(i));
}
}
}
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| Votes | 1 0 1 |
| Error Rate | 0% |
| Data | {} |