MCP
| Summary | Let AI build in your editor. MCP server with 154 tools for scenes, assets, code and more. |
|---|---|
| Description |
s&box MCP a Model Context Protocol (MCP) server inside the editor. Install the library, copy your AI client's config from the MCP menu; that's the whole setup. Works with Claude Code, Claude Desktop, Cursor and VS Code. 154 tools covering: - Scenes — create, open, save, hierarchy, undo/redo - GameObjects & components — create, transform, add/remove, set any property - Prefabs, materials, sound events, textures, input actions - ModelDoc, AnimGraph, ShaderGraph, ActionGraph authoring - C#/Razor/SCSS files with hot-reload and compile-error readback - Cloud asset search & install from sbox.game (opt-in) - Play mode, console logs, screenshots from any angle You stay in control: - Permission modes: full access, approve each write, or read-only - Live activity feed — right-click any action to revert it; everything is undoable - Enable/disable any tool; import public methods from your other libraries as new toolss&box MCP
a Model Context Protocol (MCP) server inside the editor. Install the library, copy your AI client's config
from the MCP menu; that's the whole setup. Works with Claude Code, Claude Desktop, Cursor and VS Code.
154 tools covering:
- Scenes — create, open, save, hierarchy, undo/redo
- GameObjects & components — create, transform, add/remove, set any property
- Prefabs, materials, sound events, textures, input actions
- ModelDoc, AnimGraph, ShaderGraph, ActionGraph authoring
- C#/Razor/SCSS files with hot-reload and compile-error readback
- Cloud asset search & install from sbox.game (opt-in)
- Play mode, console logs, screenshots from any angle
You stay in control:
- Permission modes: full access, approve each write, or read-only
- Live activity feed — right-click any action to revert it; everything is undoable
- Enable/disable any tool; import public methods from your other libraries as new tools
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| Votes | 4 1 4 |
| Error Rate | 0% |
| Data | {} |