MCP

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Identnotpointless.chomnr_mcp
Typelibrary
Created
Updated
Latest Version 308753 134.3 KB +1 ~11
Tags ai automation claude editor mcp tools workflow
Links s&box
SummaryLet AI build in your editor. MCP server with 154 tools for scenes, assets, code and more.
Description
s&box MCP a Model Context Protocol (MCP) server inside the editor. Install the library, copy your AI client's config from the MCP menu; that's the whole setup. Works with Claude Code, Claude Desktop, Cursor and VS Code. 154 tools covering: - Scenes — create, open, save, hierarchy, undo/redo - GameObjects & components — create, transform, add/remove, set any property - Prefabs, materials, sound events, textures, input actions - ModelDoc, AnimGraph, ShaderGraph, ActionGraph authoring - C#/Razor/SCSS files with hot-reload and compile-error readback - Cloud asset search & install from sbox.game (opt-in) - Play mode, console logs, screenshots from any angle You stay in control: - Permission modes: full access, approve each write, or read-only - Live activity feed — right-click any action to revert it; everything is undoable - Enable/disable any tool; import public methods from your other libraries as new tools
s&box MCP a Model Context Protocol (MCP) server inside the editor. Install the library, copy your AI client's config from the MCP menu; that's the whole setup. Works with Claude Code, Claude Desktop, Cursor and VS Code. 154 tools covering: - Scenes — create, open, save, hierarchy, undo/redo - GameObjects & components — create, transform, add/remove, set any property - Prefabs, materials, sound events, textures, input actions - ModelDoc, AnimGraph, ShaderGraph, ActionGraph authoring - C#/Razor/SCSS files with hot-reload and compile-error readback - Cloud asset search & install from sbox.game (opt-in) - Play mode, console logs, screenshots from any angle You stay in control: - Permission modes: full access, approve each write, or read-only - Live activity feed — right-click any action to revert it; everything is undoable - Enable/disable any tool; import public methods from your other libraries as new tools
Votes 4 1 4
Error Rate0%
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