Ozmium MCP Server

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Identozmium.oz_mcp
Typelibrary
Created
Updated
Latest Version 166436 125.9 KB ~8
Tags ai llm mcp mcpserver network ozmium server tool tools
Links s&box
SummaryConnect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling your scene w
Description
Ozmium MCP Server bridges your AI coding assistant and the S&box editor using the Model Context Protocol. Your AI can see and manipulate everything in the editor — live, in real time, with zero copy-pasting. What can your AI do with this? 🔍 Read your scene — Query GameObjects by name, tag, component, path, or spatial radius. Inspect any component's runtime property values. Get a full scene summary or walk the hierarchy. ✏️ Edit your scene — Create and destroy GameObjects, add/remove components, set property values (string, bool, int, float, Vector3, enum), reparent objects, manage tags, instantiate prefabs, and save. 📦 Browse your assets — Search models, materials, prefabs, sounds by type or name. Inspect model bones and attachments, read material shaders, view prefab structures, and force-reimport assets. 🎮 Control the editor — Start/stop play mode, select objects in the hierarchy, open assets in their editor, read the editor log, enumerate and set console variables, undo/redo. Key Features • 31 tools covering scene read, scene write, asset queries, editor control, and console access • Disabled-object aware — custom recursive walker finds objects inside disabled subtrees (unlike GetAllObjects) • Built-in Editor UI — live status, session count, and activity log via Editor → MCP → Open MCP Panel • Localhost-only SSE transport on port 8098 — lightweight, secure, nothing leaves your machine • Error-safe — all tools return errors as text content, never crashing the SSE connection Setup • Install — add Ozmium MCP Server via the S&box Library Manager • Open the panel — Editor → MCP → Open MCP Panel • Start the server — click Start MCP Server (status turns green) • Connect your AI — add to your MCP config: json { "mcpServers": { "sbox": { "url": "http://localhost:8098/sse", "type": "sse" } } } • Done. Your AI assistant now has full access to all 31 tools.
Ozmium MCP Server bridges your AI coding assistant and the S&box editor using the Model Context Protocol. Your AI can see and manipulate everything in the editor — live, in real time, with zero copy-pasting. What can your AI do with this? 🔍 Read your scene — Query GameObjects by name, tag, component, path, or spatial radius. Inspect any component's runtime property values. Get a full scene summary or walk the hierarchy. ✏️ Edit your scene — Create and destroy GameObjects, add/remove components, set property values (string, bool, int, float, Vector3, enum), reparent objects, manage tags, instantiate prefabs, and save. 📦 Browse your assets — Search models, materials, prefabs, sounds by type or name. Inspect model bones and attachments, read material shaders, view prefab structures, and force-reimport assets. 🎮 Control the editor — Start/stop play mode, select objects in the hierarchy, open assets in their editor, read the editor log, enumerate and set console variables, undo/redo. Key Features • 31 tools covering scene read, scene write, asset queries, editor control, and console access • Disabled-object aware — custom recursive walker finds objects inside disabled subtrees (unlike GetAllObjects) • Built-in Editor UI — live status, session count, and activity log via Editor → MCP → Open MCP Panel • Localhost-only SSE transport on port 8098 — lightweight, secure, nothing leaves your machine • Error-safe — all tools return errors as text content, never crashing the SSE connection Setup • Install — add Ozmium MCP Server via the S&box Library Manager • Open the panel — Editor → MCP → Open MCP Panel • Start the server — click Start MCP Server (status turns green) • Connect your AI — add to your MCP config: json { "mcpServers": { "sbox": { "url": "http://localhost:8098/sse", "type": "sse" } } } • Done. Your AI assistant now has full access to all 31 tools.
Votes 8 1 7
Error Rate0%
Reviews
1 reviews
100% Recommended (1) 0% Promise (0) 0% Needs Work (0)
Usage
52 players 383 sessions 127 hours playtime 20 minutes avg session
Totals captured
Data
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