Brass Ring

SummaryRun a carousel through one night. Every round pays more and strains the machine harder. One more round?
Description
Work in Progress This game is still being built during the jam. Balancing, polish and new content will be added as the jam goes on, as long as time allows. Expect things to change. The pixelated look and frame based movement are intentional. The game is rendered at a low resolution and scaled up to create its chunky pixel aesthetic. One night. One carousel. One more round. You run the last carousel on an empty fairground. It is 20:00, the machine is barely holding together, and you have until 04:00 to make as much money as you can. Every round pays more than the last, but the machine gets hotter and more unstable. Watch the lights flicker, hear the mechanism struggle, and decide when it is time to stop. Build Your Collection Playing earns you Tickets, which you can spend between runs to unlock new cards and expand your upgrade pool. The more you play, the more options become available. New cards add different strategies and possibilities without simply making your carousel stronger. Your collection grows. Your runs stay fair. Hit Space at the right moment to bank your winnings. Catch the perfect stop and earn an extra bonus. Or keep going and risk losing everything. Between rides, build up your carousel with upgrade cards. Add bulbs, figures, garlands and other decorations that physically light up the world around you. Choose your guests, deal with the night's conditions, and find combinations that let you push your luck even further. The goal is simple: Make it through the night. Get greedy. Chase the perfect run. Compete for the highest score, longest ride and brightest carousel. Every day, everyone gets the same seeded run. How far will you go before you hear the machine say: One more round? Made for s&box Game Jam 3, theme “One More Round”. Some assets in Brass Ring were created with the help of AI tools. They were adapted and integrated into the game as part of the development process. I’m mentioning this openly because I believe in being transparent about how the game was made. The code, gameplay, systems and overall design are my own.
Work in Progress This game is still being built during the jam. Balancing, polish and new content will be added as the jam goes on, as long as time allows. Expect things to change. The pixelated look and frame based movement are intentional. The game is rendered at a low resolution and scaled up to create its chunky pixel aesthetic. One night. One carousel. One more round. You run the last carousel on an empty fairground. It is 20:00, the machine is barely holding together, and you have until 04:00 to make as much money as you can. Every round pays more than the last, but the machine gets hotter and more unstable. Watch the lights flicker, hear the mechanism struggle, and decide when it is time to stop. Build Your Collection Playing earns you Tickets, which you can spend between runs to unlock new cards and expand your upgrade pool. The more you play, the more options become available. New cards add different strategies and possibilities without simply making your carousel stronger. Your collection grows. Your runs stay fair. Hit Space at the right moment to bank your winnings. Catch the perfect stop and earn an extra bonus. Or keep going and risk losing everything. Between rides, build up your carousel with upgrade cards. Add bulbs, figures, garlands and other decorations that physically light up the world around you. Choose your guests, deal with the night's conditions, and find combinations that let you push your luck even further. The goal is simple: Make it through the night. Get greedy. Chase the perfect run. Compete for the highest score, longest ride and brightest carousel. Every day, everyone gets the same seeded run. How far will you go before you hear the machine say: One more round? Made for s&box Game Jam 3, theme “One More Round”. Some assets in Brass Ring were created with the help of AI tools. They were adapted and integrated into the game as part of the development process. I’m mentioning this openly because I believe in being transparent about how the game was made. The code, gameplay, systems and overall design are my own.
Votes 22 32 12
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/priowerk/brassring/loadingscreen/5e9d5f6a-8047-425c-bf8b-26d314e954c6.mp4
Reviews
7 reviews
28.6% Recommended (2) 42.9% Promise (3) 28.6% Needs Work (2)
Usage
1 active now 93 players 122 sessions 14 hours playtime 7 minutes avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true}