sSNES - A s&box SNES Emulator
| Summary | SNES Emulator - Proof of Concept - Healvly based on sGBA by Asphaltian |
|---|---|
| Description |
[Image] Based on sGBA by Asphaltian. So all credits to him! Fully open source! github sSNES A Super Nintendo Entertainment System (SNES) emulator for s&box, written entirely in C#. This is a proof of concept! The emulator is functional enough to run a selection of games, but it is not a complete or accurate SNES implementation. Audio is not working in most games. Not all ROMs are expected to work, and compatibility varies significantly by game and mapper type. Supported Formats - `.sfc` / `.SFC` — Super Famicom / SNES ROM - `.smc` / `.SMC` — Super Magicom format LoROM, HiROM, and ExHiROM mappers are supported. SA-1 and SuperFX coprocessors are partially emulated. Adding ROMs Place your ROM files in the `roms` folder inside your local addon data directory: sbox/data/ssnes/roms/ Subdirectories are supported, so you can organise your library into folders. The in-game browser will automatically pick them up. Compatibility Save Data: From the tests I've done, ROM save data works. LoROM games: Most standard LoROM games will boot and reach gameplay, but with significant issues: - Rendering bugs (e.g., Link to the Past has incorrect tiles after leaving the house) - Anti-piracy screens (e.g., Earthbound, Tetris 2) - Some titles fail to boot entirely (e.g., Kirby) HiROM games: Limited testing. Enhancement chips: - SuperFX: Not working (e.g., Starfox, Yoshi's Island) - SA-1: Status unknown - DSP-1: Status unknown Audio: Functional in many games, but may have accuracy issues. Known Issues | Game | Issue | |------|-------| | Battletoads | Cannot progress past player select screen | | Earthbound | Hits anti-piracy screen | | Kirby (LoROM) | Does not boot | | Link to the Past | Boots and plays, but tiles are incorrect after leaving the house | | Starfox | Does not work (SuperFX chip) | | Yoshi's Island | Does not work | | Tales of Phantasia | Does not work | | Tetris 2 | Works, but hits anti-piracy screen after pressing start | | TillAndHatDemo (homebrew) | Does not work | Reporting Compatibility If you test a ROM, please report your results on the forum using the template below. ROM: <title> (<region>) Hash: CRC32: <value> / SHA1: <value> Result: Working / Partially Working / Broken / Crash Notes: <brief description of what works and what doesn't> Example: ROM: Super Mario World (USA) Hash: CRC32: B19ED489 / SHA1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765 Result: Partially Working Notes: Boots and reaches gameplay. Audio not working. Minor layer priority glitches in some scenes. Notes - Copyrighted ROMs are not included; you must provide your own legally obtained files. - Based on sGBA by Asphaltian. So all credits to him![Image]
Based on sGBA by Asphaltian. So all credits to him!
Fully open source! github
sSNES
A Super Nintendo Entertainment System (SNES) emulator for s&box, written entirely in C#.
This is a proof of concept! The emulator is functional enough to run a selection of games, but it is not a complete or accurate SNES implementation. Audio is not working in most games. Not all ROMs are expected to work, and compatibility varies significantly by game and mapper type.
Supported Formats
- `.sfc` / `.SFC` — Super Famicom / SNES ROM
- `.smc` / `.SMC` — Super Magicom format
LoROM, HiROM, and ExHiROM mappers are supported. SA-1 and SuperFX coprocessors are partially emulated.
Adding ROMs
Place your ROM files in the `roms` folder inside your local addon data directory:
sbox/data/ssnes/roms/
Subdirectories are supported, so you can organise your library into folders. The in-game browser will automatically pick them up.
Compatibility
Save Data: From the tests I've done, ROM save data works.
LoROM games: Most standard LoROM games will boot and reach gameplay, but with significant issues:
- Rendering bugs (e.g., Link to the Past has incorrect tiles after leaving the house)
- Anti-piracy screens (e.g., Earthbound, Tetris 2)
- Some titles fail to boot entirely (e.g., Kirby)
HiROM games: Limited testing.
Enhancement chips:
- SuperFX: Not working (e.g., Starfox, Yoshi's Island)
- SA-1: Status unknown
- DSP-1: Status unknown
Audio: Functional in many games, but may have accuracy issues.
Known Issues
| Game | Issue |
|------|-------|
| Battletoads | Cannot progress past player select screen |
| Earthbound | Hits anti-piracy screen |
| Kirby (LoROM) | Does not boot |
| Link to the Past | Boots and plays, but tiles are incorrect after leaving the house |
| Starfox | Does not work (SuperFX chip) |
| Yoshi's Island | Does not work |
| Tales of Phantasia | Does not work |
| Tetris 2 | Works, but hits anti-piracy screen after pressing start |
| TillAndHatDemo (homebrew) | Does not work |
Reporting Compatibility
If you test a ROM, please report your results on the forum using the template below.
ROM: <title> (<region>)
Hash: CRC32: <value> / SHA1: <value>
Result: Working / Partially Working / Broken / Crash
Notes: <brief description of what works and what doesn't>
Example:
ROM: Super Mario World (USA)
Hash: CRC32: B19ED489 / SHA1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
Result: Partially Working
Notes: Boots and reaches gameplay. Audio not working. Minor layer priority glitches in some scenes.
Notes
- Copyrighted ROMs are not included; you must provide your own legally obtained files.
- Based on sGBA by Asphaltian. So all credits to him!
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| Votes | 113 6 259 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/ratman/ssnes/loadingscreen/c5fa1d24-7e7c-4832-a782-b8b424f4751f.png |
| Reviews |
13 reviews
30.8% Recommended (4)
38.5% Promise (5)
30.8% Needs Work (4)
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| Usage |
682 players
833 sessions
41 hours playtime
3 minutes avg session
Totals captured
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| Data | {"SinglePlayer": true} |