TEST CHAMBER
by
Rebel Games
| Ident | rebelgame.test_chamber |
|---|---|
| Created | |
| Updated | |
| Latest Version | 394940 39.7 MB +5 ~238 |
| Tags | choices corporation demo hacking horror incremental logic mysticism organization puzzle speedrun walkthrough |
| Links |
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| Summary | Kidnapped and locked in a cell, you face tests on a flickering CRT. Bank your score or risk it all on another round. |
|---|---|
| Description |
You wake on the floor of a locked cell. There’s a chair, a terminal, and an examination waiting to begin. The instructions are simple. Pass a test. Earn points. Decide whether to keep going or withdraw the points. How much will you risk? TEST CHAMBER is a single-player, first-person horror game where short tests become an increasingly dangerous gamble. Test your memory, reactions, observation, and judgment. Each successful round raises your score and offers another choice: CONTINUE or EXIT. Bank what you’ve earned, or put the entire run on the line for a bigger reward. Pressing EXIT credits your balance. You remain in the chamber. [Image] Watch the room. Listen to the hall. The terminal demands your attention. Staying alive means knowing when to look away. Repair interrupted connections, listen for movement outside, and leave the chair when the red warning appears. [Image] Go beyond the cell. Step into the role of another captive and explore the facility’s corridors, offices, and service rooms. Use a handheld terminal to illuminate dark passages and plug directly into locks and equipment. [Image] Search abandoned belongings, staff records, and private messages for evidence of what happens here. Every connection takes time. [Image] Spend what you survived to earn. Take on short expeditions through a test area that is physically rearranged between trips. Find your assigned valve or lever, complete the task, and return through an intensified network of cameras and scanning lights. Your reward is secured only when you make it back. [Image] Spend your balance on lighting, shortcut doors, and fewer patrols—or save it for the three locks blocking your progress. Making the next trip safer means spending points you need to open the gate. WISHLIST ON STEAM Discord For current state of the game (Demo) I used and moderated AI-generated textures for some objects and "VT" logoYou wake on the floor of a locked cell. There’s a chair, a terminal, and an examination waiting to begin.
The instructions are simple. Pass a test. Earn points. Decide whether to keep going or withdraw the points.
How much will you risk?
TEST CHAMBER is a single-player, first-person horror game where short tests become an increasingly dangerous gamble.
Test your memory, reactions, observation, and judgment. Each successful round raises your score and offers another choice: CONTINUE or EXIT. Bank what you’ve earned, or put the entire run on the line for a bigger reward.
Pressing EXIT credits your balance. You remain in the chamber.
[Image]
Watch the room. Listen to the hall.
The terminal demands your attention. Staying alive means knowing when to look away.
Repair interrupted connections, listen for movement outside, and leave the chair when the red warning appears.
[Image]
Go beyond the cell.
Step into the role of another captive and explore the facility’s corridors, offices, and service rooms. Use a handheld terminal to illuminate dark passages and plug directly into locks and equipment.
[Image]
Search abandoned belongings, staff records, and private messages for evidence of what happens here. Every connection takes time.
[Image]
Spend what you survived to earn.
Take on short expeditions through a test area that is physically rearranged between trips. Find your assigned valve or lever, complete the task, and return through an intensified network of cameras and scanning lights. Your reward is secured only when you make it back.
[Image]
Spend your balance on lighting, shortcut doors, and fewer patrols—or save it for the three locks blocking your progress. Making the next trip safer means spending points you need to open the gate.
WISHLIST ON STEAM
Discord
For current state of the game (Demo) I used and moderated AI-generated textures for some objects and "VT" logo
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| Votes | 👍12 👎2 ❤️13 |
| Error Rate | 0% |
| Usage |
1 active now
30 players
44 sessions
9 hours playtime
13 minutes avg session
CCU sampled
Totals captured
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| Data | {"SinglePlayer": true, "GameConfigConfirmed": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 394940 | 250.2 MB (39.7 MB) | 680 +5 ~238 | Language | |
| 394339 | 250.5 MB (783 KB) | 675 ~1 | Changes on 2026-09-22 | |
| 394032 | 250.5 MB (808.6 KB) | 675 ~2 | Fix chapter 3 loading | |
| 382236 | 250.5 MB (788.9 KB) | 675 ~2 | Changes on 2026-09-17 | |
| 382233 | 250.5 MB (821.7 KB) | 675 +1 ~3 | QoL update | |
| 382182 | 250.5 MB (807.9 KB) | 674 ~3 | Fix speedrun | |
| 382114 | 250.5 MB (806.1 KB) | 674 ~2 | Fix credits | |
| 382106 | 250.5 MB (780.5 KB) | 674 ~2 | Changes on 2026-09-17 | |
| 382101 | 250.5 MB (848.9 KB) | 674 ~3 | Changes on 2026-09-17 | |
| 382098 | 250.5 MB (967.3 KB) | 674 +4 ~5 | Pre-Public release | |
| 381531 | 250.4 MB (2 MB) | 670 ~8 | Changes on 2026-09-15 | |
| 381403 | 250.4 MB | 670 +670 | Changes on 2026-09-15 |
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