+1 Pickaxe Escape

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Identreg.1_pickaxe_escape
Created
Updated
Latest Version 344615 19.7 MB +140 ~7
Tags adventure blocks casual clicker coop fun grind idle incremental miner mining multiplayer pickaxe prestige progression rebirth simulator tycoon upgrade
Links s&box
SummaryOrbiting pickaxes mine for you. Clear 12 zones, grab the payout, rebirth, unlock the desert.
Description
+1 PICKAXE ESCAPE Your pickaxes orbit you and mine on contact. No clicking, no aiming - walk into a wall of blocks and the ring does the work. The deeper you go, the more of them you have. DIG, CASH OUT, REBIRTH Every world is a tunnel of 12 zones, each one a wall of blocks tougher than the last - from 5 HP grass to 5,000 HP bedrock. Every zone ends in a golden pad: step on it, take the Wins, and it drops you back at spawn. Walk past it instead and the next zone pays more. Blocks reseal behind you when you leave a zone or cash out, so every run starts clean. 20 PICKAXES, 30 REBIRTHS Buy your way up the shop from +5 to +100 power. Rebirth wipes your level, Wins and pickaxes, and pays you a permanent +0.5x for it - thirty times over. Levels hand you more orbiting pickaxes, up to 12 at once. TWO WORLDS Reach 5 rebirths and the portal opens the Sand World - its own tunnel, its own shop of eight desert pickaxes, its own training dummies at x3 and x5 XP. It hands you your first sand pickaxe free the moment you arrive. LUCK AND BUFFS Auras - spin for one of 10, up to x5.5 damage, with pity at 500 and 1,000 spins. Trails - 9 to buy, up to x4.5 damage, and they survive rebirths. Fortune Wheel - a free spin for every 35 minutes played: Wins, XP, a free aura roll, an instant level, or a timed x2/x3 boost. Bonus Chest - a big pile of Wins and XP every 12 hours. WITH FRIENDS Lobbies hold up to 10 players. Everyone keeps their own progress and their own tunnel, so nobody can dig your run out from under you - and the global leaderboards keep score.
+1 PICKAXE ESCAPE Your pickaxes orbit you and mine on contact. No clicking, no aiming - walk into a wall of blocks and the ring does the work. The deeper you go, the more of them you have. DIG, CASH OUT, REBIRTH Every world is a tunnel of 12 zones, each one a wall of blocks tougher than the last - from 5 HP grass to 5,000 HP bedrock. Every zone ends in a golden pad: step on it, take the Wins, and it drops you back at spawn. Walk past it instead and the next zone pays more. Blocks reseal behind you when you leave a zone or cash out, so every run starts clean. 20 PICKAXES, 30 REBIRTHS Buy your way up the shop from +5 to +100 power. Rebirth wipes your level, Wins and pickaxes, and pays you a permanent +0.5x for it - thirty times over. Levels hand you more orbiting pickaxes, up to 12 at once. TWO WORLDS Reach 5 rebirths and the portal opens the Sand World - its own tunnel, its own shop of eight desert pickaxes, its own training dummies at x3 and x5 XP. It hands you your first sand pickaxe free the moment you arrive. LUCK AND BUFFS Auras - spin for one of 10, up to x5.5 damage, with pity at 500 and 1,000 spins. Trails - 9 to buy, up to x4.5 damage, and they survive rebirths. Fortune Wheel - a free spin for every 35 minutes played: Wins, XP, a free aura roll, an instant level, or a timed x2/x3 boost. Bonus Chest - a big pile of Wins and XP every 12 hours. WITH FRIENDS Lobbies hold up to 10 players. Everyone keeps their own progress and their own tunnel, so nobody can dig your run out from under you - and the global leaderboards keep score.
Votes 12 8 11
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/reg/1_pickaxe_escape/loadingscreen/410f90c4-8f65-45ed-9773-9a9965b2f637.mp4
Reviews
2 reviews
100% Recommended (2) 0% Promise (0) 0% Needs Work (0)
Usage
2 active now 115 players 179 sessions 139 hours playtime 47 minutes avg session
CCU sampled Totals captured
Data
{"TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true}