BLEED ’EM ALL

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Idents314noza.bleed_em_all
Created
Updated
Latest Version 422801 349.5 KB ~1
Tags action arcade fastpaced fps gamejam gore perks retro roguelike scoreattack shooter singleplayer whackamole
Links s&box
SummaryBLEED ’EM ALL is a fast-paced arcade shooter inspired by Whac-A-Mole, with a bloody roguelike twist.
Description
🩸 Welcome to the ritual. Your job is simple: keep the sinners down, keep the blood flowing, and try not to become part of the sacrifice yourself. 🔫 Shoot sinners as they crawl out of their holes, intercept whatever they throw at you, collect blood, and pick perks to turn each run into increasingly ridiculous carnage. Fill the ritual. Reach 666. Don’t die. 🔧 The game is still in development, and there’s a lot I want to add, improve, and polish. ❤️ This is actually the first game I’ve ever made. I’ve always dreamed of making a game of my own, even if it was just something small, and this jam finally gave me a reason to stop thinking about it and actually try. I had an absolute blast making it, and btw, s&box is such a ridiculously fun engine to work with. 🚫🤖 No generative AI was used for the game’s art, music, or sound effects. 🎮 Made for s&box Game Jam 3. 🎵 CREDITS Luger Pistol Fire Super Thump · SONNISS #GameAudioGDC 2020 — Weapons of World War II – Designed SONNISS #GameAudioGDC Bundle License Magic SFX Sample ViRiX Dreamcore (David Mckee) · CC BY 3.0 Lighting a Fire plasterbrain (Freesound) · Pixabay Content License Swishes Sound Pack artisticdude · CC0 Bottle Glass Hit 2 SoundReality · Pixabay Content License Metal Impact Sounds BMacZero (Brian MacIntosh) · CC0 Sword stabbing flesh with Splatter 2 (4x) RAGECore29 · Pixabay Content License Magic Burst humordome · Pixabay Content License Arcade fast flow Sound Trinnox · CC BY 3.0
🩸 Welcome to the ritual. Your job is simple: keep the sinners down, keep the blood flowing, and try not to become part of the sacrifice yourself. 🔫 Shoot sinners as they crawl out of their holes, intercept whatever they throw at you, collect blood, and pick perks to turn each run into increasingly ridiculous carnage. Fill the ritual. Reach 666. Don’t die. 🔧 The game is still in development, and there’s a lot I want to add, improve, and polish. ❤️ This is actually the first game I’ve ever made. I’ve always dreamed of making a game of my own, even if it was just something small, and this jam finally gave me a reason to stop thinking about it and actually try. I had an absolute blast making it, and btw, s&box is such a ridiculously fun engine to work with. 🚫🤖 No generative AI was used for the game’s art, music, or sound effects. 🎮 Made for s&box Game Jam 3. 🎵 CREDITS Luger Pistol Fire Super Thump · SONNISS #GameAudioGDC 2020 — Weapons of World War II – Designed SONNISS #GameAudioGDC Bundle License Magic SFX Sample ViRiX Dreamcore (David Mckee) · CC BY 3.0 Lighting a Fire plasterbrain (Freesound) · Pixabay Content License Swishes Sound Pack artisticdude · CC0 Bottle Glass Hit 2 SoundReality · Pixabay Content License Metal Impact Sounds BMacZero (Brian MacIntosh) · CC0 Sword stabbing flesh with Splatter 2 (4x) RAGECore29 · Pixabay Content License Magic Burst humordome · Pixabay Content License Arcade fast flow Sound Trinnox · CC BY 3.0
Votes 64 2 68
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/s314noza/bleed_em_all/loadingscreen/6ce9ef9e-87da-439a-acb4-2065d261b467.png
Reviews
12 reviews
75% Recommended (9) 25% Promise (3) 0% Needs Work (0)
Usage
1 active now 251 players 373 sessions 89 hours playtime 14 minutes avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true, "GameConfigConfirmed": true}