Special Delivery
| Summary | Pilot the round. Bend the impossible shot. One bullet, 15 contracts, and a level editor to build your own. |
|---|---|
| Description |
The game is in early development so I am actively making changes to improve the experience, adding new levels and balancing etc. If there is anything you'd like changed or anything you'd like to see then please leave a review. All feedback is greatly appreciated! Coming soon: - Campaign 2 - More rooms and props for the level editor - Featured community levels Special Delivery is a single-player shooter about one bullet at a time. Every shot is a delivery. You fire, and then you fly the round. It never stops, it never slows, and it only turns as hard as you can drag the mouse. Start the turn before the corner. Thread the doorway. Miss the wrong people. Reach the one who's on the list. The campaign: 15 contracts take you through a hotel from the ground floor to the penthouse. You start with a handgun at close range and finish with a rifle from across the street. Guards shoot back, so stay in cover and let the bullet do the walking. Play on Easy, Normal or Hard. Challenges: hand-built levels with their own leaderboards. Or try HARDCORE: all 15 contracts in a row with one life. Level editor: build your own contract from the game's rooms and props, place your targets, and deliver it yourself to prove it can be done. Then publish it for everyone to play. Browse community levels by top, new and trending, rate how hard they were, and get onto each level's TOP 5. Every successful delivery plays back as a cutaway of your route. Your shortest deliveries are saved, so there's always a tighter line to find. There are 39 achievements to earn. The game is in active development, so I'm adding levels and balancing all the time. Use GIVE FEEDBACK in the menu or leave a review. Every bit of feedback is read! Started life in Game Jam III, theme One More Round.The game is in early development so I am actively making changes to improve the experience, adding new levels and balancing etc. If there is anything you'd like changed or anything you'd like to see then please leave a review. All feedback is greatly appreciated! Coming soon:
- Campaign 2
- More rooms and props for the level editor
- Featured community levels
Special Delivery is a single-player shooter about one bullet at a time.
Every shot is a delivery. You fire, and then you fly the round. It never stops, it never slows, and it only turns as hard as you can drag the mouse.
Start the turn before the corner. Thread the doorway. Miss the wrong people. Reach the one who's on the list.
The campaign: 15 contracts take you through a hotel from the ground floor to the penthouse. You start with a handgun at close range and finish with a
rifle from across the street. Guards shoot back, so stay in cover and let the bullet do the walking. Play on Easy, Normal or Hard.
Challenges: hand-built levels with their own leaderboards. Or try HARDCORE: all 15 contracts in a row with one life.
Level editor: build your own contract from the game's rooms and props, place your targets, and deliver it yourself to prove it can be done. Then publish
it for everyone to play. Browse community levels by top, new and trending, rate how hard they were, and get onto each level's TOP 5.
Every successful delivery plays back as a cutaway of your route. Your shortest deliveries are saved, so there's always a tighter line to find. There are
39 achievements to earn.
The game is in active development, so I'm adding levels and balancing all the time. Use GIVE FEEDBACK in the menu or leave a review. Every bit of
feedback is read!
Started life in Game Jam III, theme One More Round.
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| Votes | 225 18 204 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/saltwater/special_delivery/loadingscreen/1c315b0b-fac6-43be-8025-7fd9aefba144.jpg |
| Reviews |
35 reviews
77.1% Recommended (27)
22.9% Promise (8)
0% Needs Work (0)
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| Usage |
1 active now
1,401 players
1,737 sessions
432 hours playtime
15 minutes avg session
CCU sampled
Totals captured
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| Data | {"SinglePlayer": true, "GameConfigConfirmed": true} |