DeathRunners (Beta)

thumb
Identshsasf.my_project
Created
Updated
Latest Version 158670 54.7 KB ~2
Tags deathrun parkour platform round run sandbox
Links s&box
SummaryWIP - Run from trappers or trap the Runners
Description
The latest update is focused on playtesting to rule out previous issues and check for errors, and will later implement a new menu system with an integrated server browser, among other options. The current displayed content is outdated and is only there as a placeholder to verify that the systems are working. The game is going to change quite a bit. Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state. updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes Many changes have been made in the latest update. A new map/chunks system is coming soon Among them, but not all, are: -now only force to update all prefabs when the host leaves to prevent desync. -The entire foundation of the game has been almost completely rebuilt to avoid limitations. - There should be no sync or RPC errors with the new map spawn and chunk system. - The issue with clients using the final sandbox mode button should have been resolved. - The Classic system (round mode) has been completely rebuilt and re-included. - A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started. - The base buttons and traps have been redesigned. - A system has been implemented to facilitate the new themed map/prefab system that is coming soon. -New custom system to get the user clothes - Many more changes. Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed. Recent updates to S&Box have corrupted some of the code; the game is still playable, but when players connect to the room, the traps may become desynchronized, causing errors. This is being fixed by rerolling the map again;
The latest update is focused on playtesting to rule out previous issues and check for errors, and will later implement a new menu system with an integrated server browser, among other options. The current displayed content is outdated and is only there as a placeholder to verify that the systems are working. The game is going to change quite a bit. Once the testers have completed the necessary checks and any errors that may arise during the process have been resolved, this game will return to an active update state. updt: all seems to be okay, in next update new menu and serverlist system will be added and more changes Many changes have been made in the latest update. A new map/chunks system is coming soon Among them, but not all, are: -now only force to update all prefabs when the host leaves to prevent desync. -The entire foundation of the game has been almost completely rebuilt to avoid limitations. - There should be no sync or RPC errors with the new map spawn and chunk system. - The issue with clients using the final sandbox mode button should have been resolved. - The Classic system (round mode) has been completely rebuilt and re-included. - A free spectator mode has been added for when a player dies in Classic mode or joins after a round has already started. - The base buttons and traps have been redesigned. - A system has been implemented to facilitate the new themed map/prefab system that is coming soon. -New custom system to get the user clothes - Many more changes. Some stats require you to rejoin the game to update or unlock achievements, but all of them work and are saved 100%. This will be fixed. Recent updates to S&Box have corrupted some of the code; the game is still playable, but when players connect to the room, the traps may become desynchronized, causing errors. This is being fixed by rerolling the map again;
Votes 41 32 52
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/shsasf/my_project/loadingscreen/6ddc2224-98a8-4020-b34f-cd968efecb31.png
Reviews
5 reviews
40% Recommended (2) 20% Promise (1) 40% Needs Work (2)
Usage
744 players 1,956 sessions 659 hours playtime 20 minutes avg session
Totals captured
Data
{"NeedsMap": false, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "ShowChangeMap": false, "UseCreateGameModal": true}