Make It Count
| Summary | You Have One Bullet, a Knife, and Three Lives. Get a Kill, Get a Bullet. Eliminate the Others. |
|---|---|
| Description |
This project is abandoned. You did it S&Box. You drove me away. You convinced me that human effort is pointless. My games are shit and everything I do is shit. Your AI slop clones are better than what I can make, and more people vote for them. I quit S&Box. There's no room for me here. Humans are not wanted here. 🙋🏻100% Human Made 🚫 No AI Generated Assets were used in the creation of this game. I believe that AI Slop is killing S&Box, and I'm going to be the change I want to see in the world. I am a solo developer and this is the result of my Human Effort, not some data centers Current Version: 0.6 Beta <- Check out the entire development logs!I fixed all the bugs with the bots! They're almost better than me now! Good luck with the Nightmare difficulty! - Skylor Make It Count is a fast-paced Arena Shooter for 1-16 Players where each Shooter has only one Bullet in their Gun, a Knife, and Three (3) lives. If you get a kill, you get another bullet. If you run out of lives, you're out until the next round. The player who gets the most kills at the end of 7 rounds is the winner. Rounds have a strict time limit of 3 minutes, and an average match lasts 10-15 minutes, with 22 minutes being the absolute longest a match can take. Map Randomization The map changes every round! Don't expect cover to remain consistent from match to match, and maybe even entire parts of the map! Round Modifiers Randomly, a round can be different than usual. Right now, this is limited to the following • Rats - Small Players • Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them. • DoubleTap - Two Bullets are awarded per kill • Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash Note: Make It Count is in Active Development. I Intend to use every day available in the Game Jam to work on it. Please Report Bugs ASAP using the Forum on this page. I can only test Multiplayer by myself.Controls: • WASD - Move • Mouse - Aim • LMB - Shoot • 1,2 - Switch Weapon • R - Reload • Shift - Walk • Ctrl - Crouch • F - Flashlight Why this game mode? I have long wanted to make my own version of One In The Chamber with my own take on it. It was never worth the time to make a whole Unity project for it. But, when I heard the theme of this jam, it was the first idea I had. I said to myself "if thought of this immediately, other people will too" and behold, at the time of writing there are multiple other AI Generated versions of this exact idea. But I aim for something different. I am aiming for something built with intent and actual design effort. I started by writing down physical paper design documents. Then I scoped out the game and the goals I wanted to achieve. Then I built a plan of development, alongside the prototype. And then I spent a week making it, by hand. Make It Count is going to be more than it appears, and I guarantee it'll be more fun to play than the AI slop interpretations of this game idea. Credits • Core Gameplay Concept - One In The Chamber: Black Ops • Core Bot Logic - SBoku Bot by Righty • Core Weapon Logic & Models - BaseCombatWeapon by Facepunch • Core Inventory Logic - Inventory by Facepunch • Icons - RhosGFX • Map Models - KayKit Platformer • SFX - Various purchased audio packs obtained over the years • Development, Programming, Design, QA, Everything Else - Skylor Beck Development Began 9/5/26. Created for S&Box Game Jam III. Made by one person.This project is abandoned.
You did it S&Box. You drove me away. You convinced me that human effort is pointless. My games are shit and everything I do is shit. Your AI slop clones are better than what I can make, and more people vote for them. I quit S&Box. There's no room for me here. Humans are not wanted here.
🙋🏻100% Human Made
🚫 No AI Generated Assets were used in the creation of this game. I believe that AI Slop is killing S&Box, and I'm going to be the change I want to see in the world. I am a solo developer and this is the result of my Human Effort, not some data centers
Current Version: 0.6 Beta <- Check out the entire development logs!I fixed all the bugs with the bots! They're almost better than me now! Good luck with the Nightmare difficulty! - Skylor
Make It Count is a fast-paced Arena Shooter for 1-16 Players where each Shooter has only one Bullet in their Gun, a Knife, and Three (3) lives.
If you get a kill, you get another bullet. If you run out of lives, you're out until the next round. The player who gets the most kills at the end of 7 rounds is the winner.
Rounds have a strict time limit of 3 minutes, and an average match lasts 10-15 minutes, with 22 minutes being the absolute longest a match can take.
Map Randomization
The map changes every round! Don't expect cover to remain consistent from match to match, and maybe even entire parts of the map!
Round Modifiers
Randomly, a round can be different than usual. Right now, this is limited to the following
• Rats - Small Players
• Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.
• DoubleTap - Two Bullets are awarded per kill
• Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash
Note: Make It Count is in Active Development. I Intend to use every day available in the Game Jam to work on it. Please Report Bugs ASAP using the Forum on this page. I can only test Multiplayer by myself.Controls:
• WASD - Move
• Mouse - Aim
• LMB - Shoot
• 1,2 - Switch Weapon
• R - Reload
• Shift - Walk
• Ctrl - Crouch
• F - Flashlight
Why this game mode?
I have long wanted to make my own version of One In The Chamber with my own take on it. It was never worth the time to make a whole Unity project for it. But, when I heard the theme of this jam, it was the first idea I had.
I said to myself "if thought of this immediately, other people will too" and behold, at the time of writing there are multiple other AI Generated versions of this exact idea. But I aim for something different. I am aiming for something built with intent and actual design effort.
I started by writing down physical paper design documents. Then I scoped out the game and the goals I wanted to achieve. Then I built a plan of development, alongside the prototype. And then I spent a week making it, by hand.
Make It Count is going to be more than it appears, and I guarantee it'll be more fun to play than the AI slop interpretations of this game idea.
Credits
• Core Gameplay Concept - One In The Chamber: Black Ops
• Core Bot Logic - SBoku Bot by Righty
• Core Weapon Logic & Models - BaseCombatWeapon by Facepunch
• Core Inventory Logic - Inventory by Facepunch
• Icons - RhosGFX
• Map Models - KayKit Platformer
• SFX - Various purchased audio packs obtained over the years
• Development, Programming, Design, QA, Everything Else - Skylor Beck
Development Began 9/5/26. Created for S&Box Game Jam III. Made by one person.
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| Votes | 16 19 8 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/skylorbeck/make_it_count/loadingscreen/7056f18c-0a62-462c-aba0-4cfec0d03f0b.png |
| Reviews |
10 reviews
20% Recommended (2)
50% Promise (5)
30% Needs Work (3)
|
| Usage |
1 active now
97 players
260 sessions
13 hours playtime
3 minutes avg session
CCU sampled
Totals captured
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| Data | {"Versus": true, "NeedsMap": false, "Streamer": true, "TwoPlayer": true, "DefaultMap": "shipmentmw", "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "UseCreateGameModal": false, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1} |