FruitRyllet

thumb
Identslwm.fruitryllet
Created
Updated
Latest Version 292779 440 KB ~2
Tags 2d arcade army casual collecting fruits gacha idle incremental minimalist progression replayable roulette singleplayer unlockables upgrades
Links s&box
SummarySpin to collect 100+ fruit, animal & mythic creatures across 6 rarities. Forge, mutate, trade, and grow your gem income.
Description
FruitRyllet is a collecting game. You spin the wheel to pull creatures: fruits, vegetables, animals, and rare mythic ones. There are over a hundred kinds split across 6 rarity classes, from Common to Mythic. The rarer a creature, the more passive income in gems it earns you. What you can do: - Spin the wheel. Spend gems on a spin to get a random creature. Higher luck means a better shot at rare pulls. - Build your collection (Orchard). Every creature you catch is kept in your collection, and each one can be leveled up — higher level, more income. - Forge. Trade in 5 creatures of one class for a chance to forge a Unique, a special creature with a permanent perk. Fail and the creatures are burned. - Mutate. Gamble a single creature to raise its rarity class. You can upgrade it, or lose it. - Garden. Plant a creature and the tree slowly regrows copies of it over time. - Expedition. Send creatures away on a trip; they come back worth triple their value. - Market. Sell creatures for gems. Prices shift every 90 seconds, so t The idea is simple: spin, collect, grow your income, and decide what's worth more — forging, mutating, planting, sending on expedition, or selling.
FruitRyllet is a collecting game. You spin the wheel to pull creatures: fruits, vegetables, animals, and rare mythic ones. There are over a hundred kinds split across 6 rarity classes, from Common to Mythic. The rarer a creature, the more passive income in gems it earns you. What you can do: - Spin the wheel. Spend gems on a spin to get a random creature. Higher luck means a better shot at rare pulls. - Build your collection (Orchard). Every creature you catch is kept in your collection, and each one can be leveled up — higher level, more income. - Forge. Trade in 5 creatures of one class for a chance to forge a Unique, a special creature with a permanent perk. Fail and the creatures are burned. - Mutate. Gamble a single creature to raise its rarity class. You can upgrade it, or lose it. - Garden. Plant a creature and the tree slowly regrows copies of it over time. - Expedition. Send creatures away on a trip; they come back worth triple their value. - Market. Sell creatures for gems. Prices shift every 90 seconds, so t The idea is simple: spin, collect, grow your income, and decide what's worth more — forging, mutating, planting, sending on expedition, or selling.
Votes 9 4 8
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/slwm/fruitryllet/loadingscreen/905667a0-87dd-4403-9765-52d87ec52173.png
Reviews
3 reviews
0% Recommended (0) 100% Promise (3) 0% Needs Work (0)
Usage
1 active now 77 players 132 sessions 76 hours playtime 34 minutes avg session
CCU sampled Totals captured
Data
{"MapSelect": false, "MultiPlayer": true, "SinglePlayer": false, "UseCreateGameModal": false}