OnlySolo
by| Ident | slwm.onlysolo |
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| Created | |
| Updated | |
| Latest Version | 292794 365.8 KB ~9 |
| Tags | 2d action arcade bosses casual minimalist mutations replayable roguelite shooter singleplayer survival upgrades |
| Links |
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| Summary | A top-down arena survival shooter: a ninja blob vs endless hordes. Auto-fire, dodge, upgrade weapons, mutate into OP ults. Solo! |
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| Description |
OnlySolo is a top-down arcade survival shooter. You're a single blob on a huge arena swarmed by endless enemies. Goal: survive as long as you can — every minute the enemies get stronger. Combat - Auto-fire at the nearest enemy — you just move with WASD, no aiming needed. - 10 weapons, each changes how you shoot: pistol, shotgun, SMG, sniper (piercing), launcher (AoE), plasma, gatling, double-barrel, beam, cluster bomb. - Abilities: SPACE — dash (charged, brief i-frames), E — nova (burst + knockback), Right Mouse — parry (timing-based, reflects projectiles back at enemies). Pickups & perks (on the ground) - Temporary: 🩸 aura (burns nearby enemies), ⚡ power, » haste, 🔫 rapid-fire — each shows what it does on pickup. - Instant: ✚ health, ❖ shield. Enemies & arena - Melee chase you, ranged shoot, turrets on stands fire from afar, spinning obstacles hurt on contact. - A boss every 10 minutes with radial bullet barrages. - Zones: 🔥 lava (burns everyone — lure enemies in), ❄ ice (slows you), 🌀 teleporters. Progression (shop between runs; currency = money from kills & minutes, ×combo) - Upgrades — health, power, speed, aura, cooldown, magnet, lifesteal. - Weapons — buy & equip the 10 guns. - Talents — permanent passives bought with points earned from your best time (prestige). - Skins — cosmetics (ember, neon, gold, rainbow, ghost…). - Mutations — max out everything → reset your upgrades → gain 1 of 16 unique ultimates (active on R or passive). Each mutation makes upgrades more expensive — a prestige loop.OnlySolo is a top-down arcade survival shooter. You're a single blob on a huge arena swarmed by endless enemies. Goal: survive as long as you can — every minute the enemies get stronger.
Combat
- Auto-fire at the nearest enemy — you just move with WASD, no aiming needed.
- 10 weapons, each changes how you shoot: pistol, shotgun, SMG, sniper (piercing), launcher (AoE), plasma, gatling, double-barrel, beam, cluster bomb.
- Abilities: SPACE — dash (charged, brief i-frames), E — nova (burst + knockback), Right Mouse — parry (timing-based, reflects projectiles back at enemies).
Pickups & perks (on the ground)
- Temporary: 🩸 aura (burns nearby enemies), ⚡ power, » haste, 🔫 rapid-fire — each shows what it does on pickup.
- Instant: ✚ health, ❖ shield.
Enemies & arena
- Melee chase you, ranged shoot, turrets on stands fire from afar, spinning obstacles hurt on contact.
- A boss every 10 minutes with radial bullet barrages.
- Zones: 🔥 lava (burns everyone — lure enemies in), ❄ ice (slows you), 🌀 teleporters.
Progression (shop between runs; currency = money from kills & minutes, ×combo)
- Upgrades — health, power, speed, aura, cooldown, magnet, lifesteal.
- Weapons — buy & equip the 10 guns.
- Talents — permanent passives bought with points earned from your best time (prestige).
- Skins — cosmetics (ember, neon, gold, rainbow, ghost…).
- Mutations — max out everything → reset your upgrades → gain 1 of 16 unique ultimates (active on R or passive). Each mutation makes upgrades more expensive — a prestige loop.
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| Votes | 👍6 👎6 ❤️4 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/slwm/onlysolo/loadingscreen/e4b3854a-89ac-4fe7-9a37-66023221f084.png |
| Reviews |
2 reviews
0% Recommended (0)
100% Promise (2)
0% Needs Work (0)
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| Usage |
75 players
89 sessions
17 hours playtime
11 minutes avg session
Totals captured
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| Data | {"SinglePlayer": true} |
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