s&Blox - Knock 'em Down!

thumb
Identspecs.s_blox
Created
Updated
Latest Version 280431 71.8 MB +59 ~3 -94
Tags arcade casual chill music relax
Links s&box
SummaryReminiscent of Boom Blox, a relaxing tower destroying game. Q - Menu, R - reset, lmb - shoot, rmb- move camera
Description
Welcome to s&Blox, a spiritual successor to Boom Blox. This is my first video game project and I'm very proud of what I managed in two weeks time. Thanks for playing! More updates will come eventually. -dynamic camera disabled because it seemed to break and then behave in an unexpected manner -ball materials replaced with open source materials to avoid potential future issues -slight main menu improvements as well as a bunch of unlockable themes, some shitty some decent. I recommend the Default Theme but a few of them look ok in disco mode. Adding these themes today made me realize if I do come back and spend more time on this game I want to make the Themes a billion times more rewarding to unlock, by making some more block materials. But... we'll see. The new theme system was mainly a test to try a bunch of different color combinations, but honestly I just need to make mo betta materials instead. But it'll stay for now, til I come back to this project. -NEW glass blocks are now proper glass! ty for fixing the flickering, FP <3 All music/art/sfx by me (except for ball materials, thank u asset.party) Q: Menu | R: reset | LMB: shoot ball | RMB: move camera | Aim for the red blocks! Knock em all down bucko! Mouse Wheel: adjust camera distance Arcade- Single Tower Score Chasing Flow Mode- Dynamic tower stacking between levels depending on points! Multiplayer- Flow mode systems implemented into multiplayer! If your ping is high, multiplayer performance will be rough. I also may have broken it completely... I'm working on a game that has me more excited at the moment though; so s&Blox will not be forgotten, just will be on the backburner for a while.
Welcome to s&Blox, a spiritual successor to Boom Blox. This is my first video game project and I'm very proud of what I managed in two weeks time. Thanks for playing! More updates will come eventually. -dynamic camera disabled because it seemed to break and then behave in an unexpected manner -ball materials replaced with open source materials to avoid potential future issues -slight main menu improvements as well as a bunch of unlockable themes, some shitty some decent. I recommend the Default Theme but a few of them look ok in disco mode. Adding these themes today made me realize if I do come back and spend more time on this game I want to make the Themes a billion times more rewarding to unlock, by making some more block materials. But... we'll see. The new theme system was mainly a test to try a bunch of different color combinations, but honestly I just need to make mo betta materials instead. But it'll stay for now, til I come back to this project. -NEW glass blocks are now proper glass! ty for fixing the flickering, FP <3 All music/art/sfx by me (except for ball materials, thank u asset.party) Q: Menu | R: reset | LMB: shoot ball | RMB: move camera | Aim for the red blocks! Knock em all down bucko! Mouse Wheel: adjust camera distance Arcade- Single Tower Score Chasing Flow Mode- Dynamic tower stacking between levels depending on points! Multiplayer- Flow mode systems implemented into multiplayer! If your ping is high, multiplayer performance will be rough. I also may have broken it completely... I'm working on a game that has me more excited at the moment though; so s&Blox will not be forgotten, just will be on the backburner for a while.
Votes 59 5 64
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/specs/s_blox/loadingscreen/0e10495f-b9b7-432d-9c9a-f67846c31de1.mp4
Reviews
13 reviews
76.9% Recommended (10) 15.4% Promise (2) 7.7% Needs Work (1)
Usage
1 active now 243 players 706 sessions 126 hours playtime 11 minutes avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true}