Only Go Up

SummaryOnly Up inspired game. Checkpoints if you choose, difficulty if you dont. Climb to the top! Just getting started!
Description
Test your patience, precision, and nerves in this vertical climbing challenge built in s&box. Inspired by classic “Only Up” gameplay, this game drops you into a towering environment filled with floating platforms, moving obstacles, and risky jumps where every mistake matters. Choose between Checkpoints and No Checkpoints. Do it for a Flex or turn on baby mode. As you climb higher, the paths become narrower, the timing tighter, and the pressure heavier. The world is designed to feel unpredictable but fair, rewarding players who learn from their failures and keep pushing forward. Whether you’re speedrunning to the top or just trying to survive one more jump, every run tells its own story. Reach the summit if you can but getting there is the real challenge. STILL IN DEVELOPMENT - Not 100% completed > Map CURRENTLY goes to the Third Checkpoint*. *Checkpoints only work if you enable them. HOWEVER you will lose progress if you leave the game without checkpoints. Positioning is not saved, Checkpoints DO save between logins.
Test your patience, precision, and nerves in this vertical climbing challenge built in s&box. Inspired by classic “Only Up” gameplay, this game drops you into a towering environment filled with floating platforms, moving obstacles, and risky jumps where every mistake matters. Choose between Checkpoints and No Checkpoints. Do it for a Flex or turn on baby mode. As you climb higher, the paths become narrower, the timing tighter, and the pressure heavier. The world is designed to feel unpredictable but fair, rewarding players who learn from their failures and keep pushing forward. Whether you’re speedrunning to the top or just trying to survive one more jump, every run tells its own story. Reach the summit if you can but getting there is the real challenge. STILL IN DEVELOPMENT - Not 100% completed > Map CURRENTLY goes to the Third Checkpoint*. *Checkpoints only work if you enable them. HOWEVER you will lose progress if you leave the game without checkpoints. Positioning is not saved, Checkpoints DO save between logins.
Votes 5 5 5
Error Rate0%
Reviews
1 reviews
0% Recommended (0) 0% Promise (0) 100% Needs Work (1)
Usage
51 players 144 sessions 4 hours playtime 2 minutes avg session
Totals captured
Data
{"Coop": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true}