SledBuild WIP
| Summary | If you see this then we're playtesting. Game is WIP until 7-6-26 Feel free to test it! |
|---|---|
| Description |
Sled Build [Image] UPDATE Core loop • Build — spawn props from Q, weld your sled together made from props, add a chair, and you're done. • Stage — sit on your sled inside the Start Gate before the drop. Welded team sleds count as one entry. • Race — the start bar drops on cadence; first staged finisher wins that drop. Checkpoints gate the route on full tracks. • Return — finishers and DNF riders teleport back to the top; build again for the next drop. Racing • Overlapping drops — a new race can start every 90 seconds without waiting for everyone to finish. Up to two races can be on the course at once. • Grace window — when the next drop goes, stragglers from the previous race get 60 seconds before DNF return. • Collision waves — different drops pass through each other; racers in the same drop still collide. • Live standings — checkpoint order and segment progress on the start wall and HUD while racing. • Course tools — boost zones, return zones, boundaries, and authored out-of-bounds volumes on mapper tracks. Building & tools • Q spawn menu — props, tools, dupes, and My Sleds (save/load/upload workshop builds tagged sledbuild). • Chair tool — place a seat on your sled and weld it in. • Stacker — duplicate props along an axis with optional welds. • Resizer — scale workshop props (clamped); chairs and tool entities cannot be resized. • Material tool — quick .vmat picker in the Tools tab. • Build friends — mutual friends can grab and build on each other's sleds. Request via Tab scoreboard + FRIEND. • Prop limits — per-player prop cap set in lobby create; host can adjust in Admin tab. Multiplayer & UI • Tab menu — scoreboard, rankings (track times + global XP), stats, map vote, admin tools, and changelog. • Vote tab — map votes and votekick; everyone gets an on-screen vote popup. • Chat — Enter to type; race announcements and system lines post in-game. • Progression — XP, levels, and published leaderboards on subzerostudios.sledbuild. • Admin — kick, ban, mute, gag, prop clears, drop/end race, respawn players (forfeits active racers). Maps • Default track — Sled Dev ships with the game for local playtests. • Workshop maps — published maps tagged sledbuild with parent game subzerostudios.sledbuild appear in the map vote list. • Map authors — use SledBuild Kit (subzerostudios.sledbuildkit) to build and publish compatible tracks. How to play • Launch Sled Build from the s&box menu and create or join a lobby. • Spawn in the build area and press Q to open the spawn menu. • Weld a sled, add a Chair, and stage inside the Start Gate. • Wait for the drop — the start bar releases and the race begins. • Hit checkpoints in order, cross the Finish Line, then head back up to build for the next run. • Open Tab for scoreboard, rankings, votes, and settings. Controls (quick reference) KeyActionQ | Spawn menu Tab | Sled Build menu Enter | Chat 1–0 | Hotbar slots E | Use / sit (context) Known WIP • Crash ejection is disabled while sled physics is tuned. • Map vote list depends on published workshop maps; more tracks coming from the community. • Balance, UI, and networking are still in active development through 7/6/26. Credits Made by the SubZero Studios team.Sled Build
[Image]
UPDATE
Core loop
• Build — spawn props from Q, weld your sled together made from props, add a chair, and you're done.
• Stage — sit on your sled inside the Start Gate before the drop. Welded team sleds count as one entry.
• Race — the start bar drops on cadence; first staged finisher wins that drop. Checkpoints gate the route on full tracks.
• Return — finishers and DNF riders teleport back to the top; build again for the next drop.
Racing
• Overlapping drops — a new race can start every 90 seconds without waiting for everyone to finish. Up to two races can be on the course at once.
• Grace window — when the next drop goes, stragglers from the previous race get 60 seconds before DNF return.
• Collision waves — different drops pass through each other; racers in the same drop still collide.
• Live standings — checkpoint order and segment progress on the start wall and HUD while racing.
• Course tools — boost zones, return zones, boundaries, and authored out-of-bounds volumes on mapper tracks.
Building & tools
• Q spawn menu — props, tools, dupes, and My Sleds (save/load/upload workshop builds tagged sledbuild).
• Chair tool — place a seat on your sled and weld it in.
• Stacker — duplicate props along an axis with optional welds.
• Resizer — scale workshop props (clamped); chairs and tool entities cannot be resized.
• Material tool — quick .vmat picker in the Tools tab.
• Build friends — mutual friends can grab and build on each other's sleds. Request via Tab scoreboard + FRIEND.
• Prop limits — per-player prop cap set in lobby create; host can adjust in Admin tab.
Multiplayer & UI
• Tab menu — scoreboard, rankings (track times + global XP), stats, map vote, admin tools, and changelog.
• Vote tab — map votes and votekick; everyone gets an on-screen vote popup.
• Chat — Enter to type; race announcements and system lines post in-game.
• Progression — XP, levels, and published leaderboards on subzerostudios.sledbuild.
• Admin — kick, ban, mute, gag, prop clears, drop/end race, respawn players (forfeits active racers).
Maps
• Default track — Sled Dev ships with the game for local playtests.
• Workshop maps — published maps tagged sledbuild with parent game subzerostudios.sledbuild appear in the map vote list.
• Map authors — use SledBuild Kit (subzerostudios.sledbuildkit) to build and publish compatible tracks.
How to play
• Launch Sled Build from the s&box menu and create or join a lobby.
• Spawn in the build area and press Q to open the spawn menu.
• Weld a sled, add a Chair, and stage inside the Start Gate.
• Wait for the drop — the start bar releases and the race begins.
• Hit checkpoints in order, cross the Finish Line, then head back up to build for the next run.
• Open Tab for scoreboard, rankings, votes, and settings.
Controls (quick reference)
KeyActionQ | Spawn menu
Tab | Sled Build menu
Enter | Chat
1–0 | Hotbar slots
E | Use / sit (context)
Known WIP
• Crash ejection is disabled while sled physics is tuned.
• Map vote list depends on published workshop maps; more tracks coming from the community.
• Balance, UI, and networking are still in active development through 7/6/26.
Credits
Made by the SubZero Studios team.
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| Votes | 9 10 10 |
| Error Rate | 0% |
| Package References | subzerostudios.sledbuildkit |
| Reviews |
5 reviews
40% Recommended (2)
0% Promise (0)
60% Needs Work (3)
|
| Usage |
140 players
214 sessions
24 hours playtime
7 minutes avg session
Totals captured
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| Data | {"Coop": true, "Versus": true, "NeedsMap": false, "Streamer": true, "TwoPlayer": true, "DefaultMap": "sledbuild-mountian", "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true} |