SubTerrain Tool

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Identsubzerostudios.subterrain-tool
Typelibrary
Created
Updated
Latest Version 304712 +21
Tags path slope subzero terrain tool workflow
Links s&box
SummaryBigger terrain brushes, slope & path sculpting, height setting, and square brush masks for making cooler terrains!
Description
SubTerrain Tool What it does Sculpt Tools • Raise / Lower — paint height up or down. Hold Ctrl to invert. • Smooth — blend neighboring heights for softer terrain. • Flatten — level to the height under the cursor (locks to a plane while dragging). • Slope — click start, drag to end; grades from start height to end height along the line. • Path — click start, drag direction; keeps a constant elevation strip (road/trench style). • Set Height — flatten to an absolute world height from brush settings. • Noise — add procedural variation. Hold Ctrl to invert. • Hole — remove surface and collision in the brush area (per-texel punch-through, not enclosed volumes). [Image] [Image] [Image] Brush & preview • Large brushes — size up to 32,000 units • Brush preview on the terrain surface, matching the built-in terrain tool. • Square masks included (hard, soft, rounded, outline); also uses the shared engine brush list. [Image] How to use it • Add the library. • Open a scene with a Terrain component and select it. • Activate SubTerrain from the scene tools. • Pick a sub-tool from the toolbar or press 1–9. • Choose a brush mask and adjust Size / Opacity in the sidebar. • Left-click and drag on the terrain to sculpt or paint. Hold Ctrl on supported modes to invert. Keyboard shortcuts | Key | Tool | |-----|------| | 1 | Raise / Lower | | 2 | Smooth | | 3 | Flatten | | 4 | Paint Texture | | 5 | Slope | | 6 | Path | | 7 | Set Height | | 8 | Noise | | 9 | Hole | Credits Made by the SubZero Studios team. [Image]
SubTerrain Tool What it does Sculpt Tools • Raise / Lower — paint height up or down. Hold Ctrl to invert. • Smooth — blend neighboring heights for softer terrain. • Flatten — level to the height under the cursor (locks to a plane while dragging). • Slope — click start, drag to end; grades from start height to end height along the line. • Path — click start, drag direction; keeps a constant elevation strip (road/trench style). • Set Height — flatten to an absolute world height from brush settings. • Noise — add procedural variation. Hold Ctrl to invert. • Hole — remove surface and collision in the brush area (per-texel punch-through, not enclosed volumes). [Image] [Image] [Image] Brush & preview • Large brushes — size up to 32,000 units • Brush preview on the terrain surface, matching the built-in terrain tool. • Square masks included (hard, soft, rounded, outline); also uses the shared engine brush list. [Image] How to use it • Add the library. • Open a scene with a Terrain component and select it. • Activate SubTerrain from the scene tools. • Pick a sub-tool from the toolbar or press 1–9. • Choose a brush mask and adjust Size / Opacity in the sidebar. • Left-click and drag on the terrain to sculpt or paint. Hold Ctrl on supported modes to invert. Keyboard shortcuts | Key | Tool | |-----|------| | 1 | Raise / Lower | | 2 | Smooth | | 3 | Flatten | | 4 | Paint Texture | | 5 | Slope | | 6 | Path | | 7 | Set Height | | 8 | Noise | | 9 | Hole | Credits Made by the SubZero Studios team. [Image]
Votes 1 0 1
Error Rate0%
Usage
1 players 2 sessions 44 minutes playtime 22 minutes avg session
Totals captured
Data
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