Rp Downtown 3T Performance

thumb
Identthieves.rpdowntown3tse
Typemap
Created
Updated
Latest Version 266698 622.7 MB +12 ~28 -24
Links s&box
Summary
Description
Map Information for developers: THIS IS A PERFORMANCE VERSION OF THE REGULAR DOWNTOWN. It features more intensive/forced culling. And the removal of extra detail. This map is temporary and will most Likely become unsupported once sbox becomes more optimized, and Scene Mesh Improves. This map does not include doors. All doors and interactables must be created and placed in the scene by the developer. Facepunch's organization has a good amount of door models that fit the style of the map. This map's geometry cannot be modified. If you want to use it, the scene will need to be built around what is currently in the map. We are open to suggestions on how to improve the map as development on it continues, suggestions can be made in our discord: https://discord.gg/threethieves Release Version v0.8 Remake of the original downtown, Plan to have more fluidity between different areas and higher fidelity. Credits Mike - Lead Map Developer tovLyne - Optimization Lead, Assets, Quality Assistance. Three Thieves community - Suggestions & Bug Fixing Dimmer - Suggestions & DXRP Assistance Dxura Community - suggestions & Bug Fixing Clev - Graffiti art ACTIVE DEVELOPMENT ROAD MAP Currently working on: Interiors to empty buildings. Industrial/Ghetto Expansion Forest Expansion To try out updates before they come out: https://sbox.game/thieves/downtown3tdev/edit/
Map Information for developers: THIS IS A PERFORMANCE VERSION OF THE REGULAR DOWNTOWN. It features more intensive/forced culling. And the removal of extra detail. This map is temporary and will most Likely become unsupported once sbox becomes more optimized, and Scene Mesh Improves. This map does not include doors. All doors and interactables must be created and placed in the scene by the developer. Facepunch's organization has a good amount of door models that fit the style of the map. This map's geometry cannot be modified. If you want to use it, the scene will need to be built around what is currently in the map. We are open to suggestions on how to improve the map as development on it continues, suggestions can be made in our discord: https://discord.gg/threethieves Release Version v0.8 Remake of the original downtown, Plan to have more fluidity between different areas and higher fidelity. Credits Mike - Lead Map Developer tovLyne - Optimization Lead, Assets, Quality Assistance. Three Thieves community - Suggestions & Bug Fixing Dimmer - Suggestions & DXRP Assistance Dxura Community - suggestions & Bug Fixing Clev - Graffiti art ACTIVE DEVELOPMENT ROAD MAP Currently working on: Interiors to empty buildings. Industrial/Ghetto Expansion Forest Expansion To try out updates before they come out: https://sbox.game/thieves/downtown3tdev/edit/
Votes 1 0 0
Error Rate0%
Editor Referencesmungus.stumpguy, hero.wooden_crates_04, cvg.ninjabook, goose.g_tilesdamaged8u, degg.base_mat_lsteel, facepunch.bench_plastic, facepunch.bird_spikes, thieves.thehub, frogpond.dishwasher, frogpond.wallclock, steeldevgroup.decal_crosswalk, thieves.island_sink, thieves.jotel_sink, thieves.fuse_box_2, thieves.vp_vent_stht_1, eurorp.black_rough, facepunch.bathtub, facepunch.toilet_a, facepunch.leafscattercrna1, facepunch.leaves_pile_a2, facepunch.leaves_pile_a3, facepunch.leaves_pile_a6, facepunch.leaves_strt_a1, facepunch.leaves_strt_a2, facepunch.leaves_strt_a3, facepunch.leaves_strt_a4, facepunch.binbag_pile_a1, facepunch.floor_tile_blend_01, facepunch.pavement_tile_01, facepunch.stone_cladding_hs_01, facepunch.floor_tile_blend_02, facepunch.plywood_hs, facepunch.concrete_cast_hs_01, facepunch.plaster_hs_03, facepunch.wall_stone_brick_a1, facepunch.cinderblocks_01_hs, thieves.terrortown, facepunch.toilet_a_base, facepunch.concrete_a_blend_moss_hs, facepunch.glass_a_hs, facepunch.metal_bare_a_hs, facepunch.metal_painted_b_hs, facepunch.metal_painted_red_b_hs, facepunch.metal_rust_a_hs, facepunch.old_iron_a_hs, facepunch.wood_painted_b_hs, facepunch.wood_painted_black_b_hs, facepunch.carpet_a_blend, facepunch.carpet_c_blend, facepunch.cinderblocks_01, facepunch.concrete_glossy, facepunch.floor_grass_dirt_blend_a, facepunch.floor_grass_dirt_cliff_blend_a, facepunch.floor_herringbone_brick, facepunch.floor_pavement_tile_a, facepunch.wall_damaged_plaster_a, facepunch.wall_cinderblock_painted, facepunch.wall_cinderblock_a, facepunch.wall_brick_paint, facepunch.trim_concrete_a, facepunch.plaster_a, facepunch.pavement_trim_a, facepunch.pavement_tactile_trim_a, facepunch.brick_pillar_a, facepunch.marble_a_hs, facepunch.aircon, facepunch.aircon_unit_large_128x64_b, facepunch.cctv_mount, facepunch.logo_bubble_a, facepunch.logo_juliesinn, facepunch.beech_bush_medium, facepunch.beech_bush_small, facepunch.beech_hedge_96x128, facepunch.pine_bush_regular_b, facepunch.pine_bush_regular_c, facepunch.tree_oak_big_a, facepunch.tree_oak_medium_a, saandy.shower_drain, facepunch.glass_dotted_a, facepunch.building01_stone_trim_strt_64b, facepunch.stone_trim_hs, facepunch.stone_trim_02_hs, rust.shipping_container_600_a, rust.industrialceilinglampcompact, rust.ladder_300_top, rust.ladder_300, thieves.d_victorian_desk_1, thieves.d_victorian_dresser_3, saandy.aluminum_slip_pattern_001, facepunch.dirtpile_strt_02, facepunch.dirtpile_strt_04, facepunch.dirtpile_03, facepunch.dirtpile_crn_03, gkaf.door_frame, gkaf.door_frame_double, facepunch.parking_bollard, saandy.fluorescent_ceiling_light02c, saandy.caged_light01_wall, facepunch.gutter_wall_pipe_45_b, facepunch.gutter_wall_pipe_90_b, facepunch.gutter_wall_pipe_b, facepunch.gutter_wall_pipe_bracket_b, facepunch.gutter_wall_pipe_junction_b, facepunch.iron_fence_128, facepunch.iron_fence_64, facepunch.sign_plastic_name, facepunch.ceiling_vent_a, facepunch.ceiling_aircon_a, facepunch.windowframe_metal_b, facepunch.doorframe_double_metal_a, facepunch.ash_bin_base_a, moman.office_ceiling_light, wujekfoliarz.mirror, thieves.dumpster, facepunch.chainlink_connector_a, facepunch.chainlink_connector_b, facepunch.chainlink_connector_c, facepunch.chainlink_post_a, facepunch.chainlink_post_base_a, facepunch.chainlink_post_cap_a, facepunch.chainlink_wire, facepunch.metal_beam_a_128, facepunch.metal_beam_tileset_side_128_16, facepunch.truss_a_128, facepunch.roof_vent_2, facepunch.roof_vent_5, ambientcg.tactile_paving_001, saandy.frosted_ceiling_light_01, saandy.lightbulb_ceiling_fixture, exorealms.e10e02747e16c853, thieves.logs_door1_right, facepunch.sconce_wall_light, halfpeeps.garage_door, rustextended.brick_wall_d, facepunch.ceramic_trim_02, facepunch.concrete_trim_02, facepunch.concrete_trim_clean_01, facepunch.metal_trim_clean, facepunch.metal_trim_painted_01, facepunch.plaster_trim_01, facepunch.pvc_trim_01, facepunch.wooden_door_frame_double_02b, facepunch.wooden_door_frame_single_01a, facepunch.metal_trim_painted_blend_02, facepunch.wall_brick_b, facepunch.wall_brick_b_painted, facepunch.wall_brick_b_trim_painted, facepunch.wall_brick_b_trim_painted_2, facepunch.wall_brick_c, facepunch.wall_brick_c_trim_noalpha, facepunch.brick_corner_128, facepunch.brick_corner_32, facepunch.brick_corner_64, facepunch.brick_single_01, facepunch.brick_single_02, facepunch.brick_single_04, facepunch.plaster_b, facepunch.stone_brick_tile_02, facepunch.wall_brick_older_dirty, facepunch.ivy_fresh_010a, facepunch.ivy_fresh_02a, facepunch.ivy_fresh_04a, facepunch.ivy_fresh_06a, facepunch.grass_weeds_02, facepunch.floor_tile_b, thieves.brewtable_1, thieves.locker_01_door_01, thieves.locker_01_split_01, thieves.locker_02_door_01, thieves.locker_02, gbonn.metalroof02, gbonn.metalroof04, facepunch.aircon_unit_wall_mounts, facepunch.aircon_unit_small_wall, facepunch.aircon_unit_large_wall, gkaf.floodlight_assembled, facepunch.van_dev, thieves.romancolumnnew, facepunch.corrugated_wall_b, luke.ft_kitchen_light, facepunch.wall_brick_e, thieves.flu_light_2, facepunch.debris_a_pile_large_01, facepunch.concrete_polished_02_blend, facepunch.wall_brick_b_painted_02, facepunch.concrete_trim_02_painted, facepunch.fridge, facepunch.microwave, facepunch.radiatorsquare, dxura.rp, thieves.smwires011, thieves.smclock01a, thieves.smcoffeetable01blods, thieves.smexitsign01a, thieves.smfilingcabinet01elods, thieves.sminteriorlight01a, thieves.smdocumentrack01a, thieves.smsmokedetector01a, thieves.smsofa01a, thieves.smsofa01b, facepunch.woodenflooringa, facepunch.woodenfloorherringboneablend, facepunch.concretetrim02paintblend, facepunch.combnedconsumerunit, thieves.smairconditioner15enolods, thieves.smairconditioner15fnolods, thieves.smhotwaterheater17anolods, thieves.smairconditioner15a, thieves.smairconditioner17a, thieves.smairconditioner45a, thieves.smairconditioner45b, thieves.smmachinehouse19a, thieves.smguttersmodular01cnolods, thieves.smguttersmodular01dnolods, thieves.smguttersmodular01fnolods, thieves.smguttersmodular01gnolods, thieves.smguttersmodular01inolods, thieves.smguttersmodular01knolods, thieves.smguttersmodular01mnolods, thieves.smguttersmodular01nnolods, thieves.smguttersmodular01onolods, thieves.smguttersmodular01pnolods, thieves.smpipeset02avnolods, thieves.smpipeset02anolods, thieves.smpipeset02cnolods, thieves.smpipeset02xnolods, thieves.smpipeset03ualtnolods, thieves.smductsquareset01bnolods, thieves.smductsquareset01bnolodsalt, thieves.smductsquareset01dnolodsalt, thieves.smductsquareset01enolods, thieves.smductsquareset01enolodsalt, thieves.smductsquareset01fnolodsalt, thieves.smductsquareset01gnolods, thieves.smductsquareset01hnolods, thieves.smductsquareset01hnolodsalt, thieves.smductsquareset01knolods, thieves.smductsquareset01knolodsalt, thieves.smductsquareset01mnolodsalt, thieves.smductsquareset01onolods, facepunch.woodenfloorchevrona, facepunch.woodenceilinga, facepunch.metaldoorframesingle01a, facepunch.metaldoorframedouble02a, facepunch.metaldoor04b, facepunch.wallbrickf, thieves.carpet01a, thieves.dsmboxwoodbush01h, thieves.dsmboxwoodbush01i, thieves.dsmboxwoodbush01j, thieves.dsmboxwoodbush01k, thieves.dwallpaperpattern14a4, thieves.dwoodpanelveneer4, thieves.dstonebrickpainted01a3, thieves.d8brick018, thieves.dsmbooth01a3, thieves.dsmbooth02a3, thieves.dsmbooth02b3, thieves.dsmdrivethrumenu023, thieves.dsmdrivethaker01a3, thieves.dsmfastfoodcounter03a3, thieves.dsmfastfoodmenu02a3, thieves.dsmsodamachine01a3, thieves.dsmsodamachine02a3, thieves.dsmtrayreturnstation01a4, thieves.dsmdishwasher01a5, thieves.dsmfryer03a5, thieves.dsmicemachine01a5, thieves.dsmrange01a5, thieves.dsmstove01a5, thieves.dsmfoodtable01a5, thieves.dsmfridge01a5, thieves.dsmfridge05a5, thieves.smindustrialfrnter02a, thieves.lp1smlight09, picorp.door01, thieves.crsmchandelier1, subzerostudios.marble012, thieves.smfireplace04adk, thieves.bluetexturedecalmike, thieves.clevtexturedecalmike, thieves.fyntexturedecalmike, thieves.griptexturedecalmike, thieves.historicaltexturedecalmike, thieves.miketexturedecalmike, thieves.reborntexturedecalmike, thieves.scarecotexturedecalmike, thieves.thieftexturedecalmike, thieves.thumbtexturedecalmike, thieves.tovtexturedecalmike, thieves.yellowtexturedecalmike
Usage
3,508 players 9,365 sessions 19,301 hours playtime 2 hours avg session
Totals captured
Data
{}