Pixel Grower
| Summary | Just a simple pixel game |
|---|---|
| Description |
Pixels fall. You catch them. They stick. Guide a growing mass of pixels through an endless rain. Every pixel that touches it becomes part of it — and the bigger it gets, the further the camera pulls back, until your tower is a speck in a field you started as a single row. The mass is heavy. It does not snap to your cursor; it leans, drifts and overshoots. Learning to lead it instead of chasing it is the whole game. Miss too many and it ends. Catch the fancy ones — plus, square, line — and you buy back a mistake. Spend what you collect on permanent upgrades: a faster mass, a magnetic pull, richer pixels, a longer life. Every purchase costs score you could have banked.Pixels fall. You catch them. They stick.
Guide a growing mass of pixels through an endless rain. Every pixel that touches it becomes part of it — and the bigger it gets, the further the camera pulls back, until your tower is a speck in a field you started as a single row.
The mass is heavy. It does not snap to your cursor; it leans, drifts and overshoots. Learning to lead it instead of chasing it is the whole game.
Miss too many and it ends. Catch the fancy ones — plus, square, line — and you buy back a mistake.
Spend what you collect on permanent upgrades: a faster mass, a magnetic pull, richer pixels, a longer life. Every purchase costs score you could have banked.
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| Votes | 7 3 4 |
| Error Rate | 0% |
| Reviews |
2 reviews
100% Recommended (2)
0% Promise (0)
0% Needs Work (0)
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| Usage |
2 active now
120 players
137 sessions
65 hours playtime
28 minutes avg session
CCU sampled
Totals captured
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| Data | {"SinglePlayer": true} |