Pixel Shader Entity - Version 16565

Created
Total Size734 KB (751,608 bytes)
File Count8
Engine Version10
Changes
Release
Meta
{"CsProjName":"","PrimaryAsset":"","PhysicsMins":"-1,-1,-1","PhysicsMaxs":"1,1,1","RenderMins":"-1,-1,-1","RenderMaxs":"-1,-1,-1","Compiler":{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","ReleaseMode":"Release","References":[]},"Summary":"A Hammer entity that controls how pixelated the screen is (per map)","Description":"","Public":true,"ReplaceTags":"shader entity pixel"}
{
  "CsProjName": "",
  "PrimaryAsset": "",
  "PhysicsMins": "-1,-1,-1",
  "PhysicsMaxs": "1,1,1",
  "RenderMins": "-1,-1,-1",
  "RenderMaxs": "-1,-1,-1",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "ReleaseMode": "Release",
    "References": []
  },
  "Summary": "A Hammer entity that controls how pixelated the screen is (per map)",
  "Description": "",
  "Public": true,
  "ReplaceTags": "shader entity pixel"
}

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