Pixel Shader Entity - Version 16632

Created
Total Size744.5 KB (762,360 bytes)
Modified Size623.1 KB (638,041 bytes)
File Count8
Engine Version10
Changes
Don't do pixel pass on UI
Meta
{"CsProjName":"","PrimaryAsset":"","PhysicsMins":"-1,-1,-1","PhysicsMaxs":"1,1,1","RenderMins":"-1,-1,-1","RenderMaxs":"-1,-1,-1","Compiler":{"RootNamespace":"Sandbox","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","References":[]},"Summary":"A Hammer entity that controls how pixelated the screen is (per map)","Description":"","Public":true,"ReplaceTags":""}
{
  "CsProjName": "",
  "PrimaryAsset": "",
  "PhysicsMins": "-1,-1,-1",
  "PhysicsMaxs": "1,1,1",
  "RenderMins": "-1,-1,-1",
  "RenderMaxs": "-1,-1,-1",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "References": []
  },
  "Summary": "A Hammer entity that controls how pixelated the screen is (per map)",
  "Description": "",
  "Public": true,
  "ReplaceTags": ""
}

Diff (623.1 KB modified)

~3
  • .bin/package.base.dll (610 KB -> 610 KB)
  • .bin/package.trend.pixelscreen.dll (11 KB -> 11 KB)
  • materials/pixelscreen.vmat_c (2.1 KB -> 2.1 KB)