District
| Summary | Social assassination. Solo vs AI rivals (work in progress) or up to 12 players. In English and French. |
|---|---|
| Description |
You have a target. Someone has you. District is a game of social assassination in the spirit of The Ship. Every player is given a contract on another player — and is somebody else's contract. Find your mark in a crowd of look-alike civilians, kill them quietly, and collect. Somewhere out there, someone is doing the same to you. — THE RULES OF THE DISTRICT — ● Kill clean and the bounty is doubled. Get seen or heard, and the pay is cut — and the police come looking. ● Everyone is a witness — bystanders, shopkeepers, patrol officers, security cameras. Screams carry far. ● The cheaper the weapon, the higher the bounty : a plunger pays better than a knife. Contracts mature the longer your target survives. ● Disguise and counter-intelligence : change outfits at the wardrobe to shake your hunter. Buy tips from the informant to find your target — or pay them to lie about you. ● Stay human : eat, drink, rest. A neglected body collapses in public, and public is where killers thrive. ● Bank it or lose it : cash drops with your corpse. First to the goal — or the richest when the clock runs out — wins. ● No body, no case : drag corpses into dumpsters. What nobody finds, nobody investigates. ● Proximity voice chat : talk your way out — but only the people near you can hear, and your lips move. Rounds are fast, up to 12 players, and every one ends the way it should : with the full story printed on the front page of the local paper. ⚠ AI OPPONENTS — WORK IN PROGRESS You can start a game solo and fill it with AI-driven rivals. They hunt, flee, disguise themselves, buy tips and get arrested like anyone else — but they're still in active development, so expect the occasional dumb move. They're best used to fill out a lobby of human players. Multiplayer is where District shines. Playable in English and French.You have a target. Someone has you.
District is a game of social assassination in the spirit of The Ship. Every player is given a contract on another player — and is somebody else's contract. Find your mark in a crowd of look-alike civilians, kill them quietly, and collect. Somewhere out there, someone is doing the same to you.
— THE RULES OF THE DISTRICT —
● Kill clean and the bounty is doubled. Get seen or heard, and the pay is cut — and the police come looking.
● Everyone is a witness — bystanders, shopkeepers, patrol officers, security cameras. Screams carry far.
● The cheaper the weapon, the higher the bounty : a plunger pays better than a knife. Contracts mature the longer your target survives.
● Disguise and counter-intelligence : change outfits at the wardrobe to shake your hunter. Buy tips from the informant to find your target — or pay them to lie about you.
● Stay human : eat, drink, rest. A neglected body collapses in public, and public is where killers thrive.
● Bank it or lose it : cash drops with your corpse. First to the goal — or the richest when the clock runs out — wins.
● No body, no case : drag corpses into dumpsters. What nobody finds, nobody investigates.
● Proximity voice chat : talk your way out — but only the people near you can hear, and your lips move.
Rounds are fast, up to 12 players, and every one ends the way it should : with the full story printed on the front page of the local paper.
⚠ AI OPPONENTS — WORK IN PROGRESS
You can start a game solo and fill it with AI-driven rivals. They hunt, flee, disguise themselves, buy tips and get arrested like anyone else — but they're still in active development, so expect the occasional dumb move. They're best used to fill out a lobby of human players. Multiplayer is where District shines.
Playable in English and French.
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| Votes | 5 0 5 |
| Error Rate | 0% |
| Package References | facepunch.beer_bottle, facepunch.v_usp, facepunch.w_usp, facepunch.cctv, facepunch.door_handle_a, facepunch.v_crowbar, facepunch.w_crowbar, baik.vendingmachine, facepunch.chef_knife, gnomefig.celldoor, facepunch.v_m9bayonet, facepunch.w_m9bayonet, facepunch.pistol_muzzleflash, facepunch.fryingpan, thieves.67thwayv1, facepunch.woodaxe, facepunch.shovel, facepunch.clawhammer, facepunch.pliers01, facepunch.rake01, facepunch.plunger, throwupproducs.westerncity, smallboxstudio.waterbottle01, smallboxstudio.sandwich01, klian.weaponmodels, smallboxstudio.countershop02, facepunch.w_flashlight, realm.bb_bank_atm, facepunch.v_first_person_arms_citizen, rust.screwdriverd |
| Reviews |
1 reviews
100% Recommended (1)
0% Promise (0)
0% Needs Work (0)
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| Usage |
1 active now
37 players
76 sessions
14 hours playtime
11 minutes avg session
CCU sampled
Totals captured
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| Data | {"Versus": true, "NeedsMap": false, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true} |