Bone Orchard

thumb
Identunderware.bone_orchard
Created
Updated
Latest Version 395414 706.9 KB +6 ~38
Tags clicker idle incremental pixel relaxing singleplayer skeleton
Links s&box
SummaryDig out a buried fossil with an order of skeleton monks. Pile the bones, carry them home, climb the tiers, wake the moon.
Description
The dig Hit the rock. Bones fall off. They land where they land and stay there. Bone Orchard is a singleplayer idle game. You run a company of skeleton monks excavating a fossil buried under the rock. Every hit knocks bones loose, and every bone ends up somewhere on the ground. Reach How far a bone flies decides who can carry it home. Your first workers only pick up what lands close. Anything further out sits where it fell until you hire something that reaches it. So you spend the game hiring things that reach further. Collapse When the heap gets tall enough it collapses, and everything you own is worth four times more. Do that ten times and the monks can start building something. Remember When an orchard stalls, remember it. You start over with nothing, but you keep your memories, and each one buys a talent at the memorial. Vows make an orchard harder on purpose. Keep one to its tier and its reward stays for good. The moon A hundred memories and three kept vows wake her. A steady player gets there in about eight hours, and the orchard keeps going after she opens her eyes.
The dig Hit the rock. Bones fall off. They land where they land and stay there. Bone Orchard is a singleplayer idle game. You run a company of skeleton monks excavating a fossil buried under the rock. Every hit knocks bones loose, and every bone ends up somewhere on the ground. Reach How far a bone flies decides who can carry it home. Your first workers only pick up what lands close. Anything further out sits where it fell until you hire something that reaches it. So you spend the game hiring things that reach further. Collapse When the heap gets tall enough it collapses, and everything you own is worth four times more. Do that ten times and the monks can start building something. Remember When an orchard stalls, remember it. You start over with nothing, but you keep your memories, and each one buys a talent at the memorial. Vows make an orchard harder on purpose. Keep one to its tier and its reward stays for good. The moon A hundred memories and three kept vows wake her. A steady player gets there in about eight hours, and the orchard keeps going after she opens her eyes.
Votes 33 17 17
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/underware/bone_orchard/loadingscreen/93f878d8-0211-4f88-adf5-cdf152a763ac.png
Reviews
11 reviews
45.5% Recommended (5) 36.4% Promise (4) 18.2% Needs Work (2)
Usage
1 active now 141 players 182 sessions 131 hours playtime 43 minutes avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true, "GameConfigConfirmed": true}