White Room WIP

thumb
Identunstablegames.white_room
Created
Updated
Latest Version 422718 536.1 KB ~3
Tags exploration maze paint puzzle singleplayer wip
Links s&box
SummaryPaint an invisible maze, reveal deadly traps, upgrade your gear and guide Terry to the garden across three difficulties.
Description
Paint your way out. White Room is a single-player maze adventure where paint reveals the path. Guide Terry through a white world, uncover its hidden geometry and follow your own trail to the garden. [Image] All achievements — 500 points • First Mark — 10 points: land your first paintball splat in the maze. • Fresh Coat — 20 points: land 100 paintball splats across your maze attempts. • Paint the Town — 50 points: land 1,000 paintball splats across your maze attempts. • Full Spectrum — 30 points: land paintball splats in all six colors during one maze attempt. • Room for Improvement — 10 points: buy your first weapon upgrade in the shop. • Fully Loaded — 50 points: max out splat size, fire rate and paint speed during one maze attempt. • Little Helper — 20 points: deploy your first paint bot. • Robot Crew — 50 points: deploy five paint bots across your maze attempts. • Finding Your Feet — 30 points: reach the garden from the Easy maze. • Beyond the White — 60 points: reach the garden from the Normal maze. • Master of the Maze — 100 points: reach the garden from the Hard maze. • Make Every Shot Count — 70 points: finish Normal or Hard using no more than 250 paintballs, including robot shots.
Paint your way out. White Room is a single-player maze adventure where paint reveals the path. Guide Terry through a white world, uncover its hidden geometry and follow your own trail to the garden. [Image] All achievements — 500 points • First Mark — 10 points: land your first paintball splat in the maze. • Fresh Coat — 20 points: land 100 paintball splats across your maze attempts. • Paint the Town — 50 points: land 1,000 paintball splats across your maze attempts. • Full Spectrum — 30 points: land paintball splats in all six colors during one maze attempt. • Room for Improvement — 10 points: buy your first weapon upgrade in the shop. • Fully Loaded — 50 points: max out splat size, fire rate and paint speed during one maze attempt. • Little Helper — 20 points: deploy your first paint bot. • Robot Crew — 50 points: deploy five paint bots across your maze attempts. • Finding Your Feet — 30 points: reach the garden from the Easy maze. • Beyond the White — 60 points: reach the garden from the Normal maze. • Master of the Maze — 100 points: reach the garden from the Hard maze. • Make Every Shot Count — 70 points: finish Normal or Hard using no more than 250 paintballs, including robot shots.
Votes 3 2 6
Error Rate0%
Usage
1 active now 39 players 233 sessions 125 hours playtime 32 minutes avg session
CCU sampled Totals captured
Data
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