EL ELIMINATE
| Summary | Eliminate your clones, again and again. Every loop, your past lives come back to kill you - take them all down! |
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| Description |
ELIMINATE - outplay yourself. Every run starts calm. One loop. One clone. Each time you clear a loop, your recording becomes a new enemy: every step you took, every swing, every thrown sword - replayed back at you, perfectly. Loop after loop, the arena fills with your own past lives, and every single one of them wants you dead. Touch one, catch one blade - run over. There is no one to blame but yourself. Literally. • Fight your own ghost army - clones replay your movement, melee and throws 1:1 • Sword-combat arena - slash up close, throw your blade and pick it back up • Score attack - finish loops fast: leftover time becomes score • Stylish look- flat-shaded dummy fighters, bold outlines, CRT/VHS flavor on top Controls: WASD - move · Left click - melee attack · Space - jump · Right click - throw attack How long can you survive yourself?ELIMINATE - outplay yourself.
Every run starts calm. One loop. One clone.
Each time you clear a loop, your recording becomes a new enemy: every step you took, every swing, every thrown sword - replayed back at you, perfectly. Loop after loop, the arena fills with your own past lives, and every single one of them wants you dead. Touch one, catch one blade - run over.
There is no one to blame but yourself. Literally.
• Fight your own ghost army - clones replay your movement, melee and throws 1:1
• Sword-combat arena - slash up close, throw your blade and pick it back up
• Score attack - finish loops fast: leftover time becomes score
• Stylish look- flat-shaded dummy fighters, bold outlines, CRT/VHS flavor on top
Controls: WASD - move · Left click - melee attack · Space - jump · Right click - throw attack
How long can you survive yourself?
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| Votes | 3 0 2 |
| Error Rate | 0% |
| Reviews |
1 reviews
100% Recommended (1)
0% Promise (0)
0% Needs Work (0)
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| Usage |
1 active now
15 players
31 sessions
4 hours playtime
8 minutes avg session
CCU sampled
Totals captured
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| Data | {"SinglePlayer": true, "GameConfigConfirmed": true} |