S&box Roads

thumb
Identvector3games.s_box_roads
Created
Updated
Latest Version 344540 3.7 MB +5 ~4
Tags arcade globalrank plataform race space
Links s&box
SummaryA space racer where skill and reflexes are all you've got. Set your best time and climb the global leaderboard.
Description
GALACTIC ROADS Speed is instinct. Precision is everything. Galactic Roads is an arcade space racer built for players who live for the perfect run. There are no power-ups, no shortcuts, no gimmicks — just you, your ship, and a track suspended in the void of space. Every obstacle tests your reflexes, every second counts, and every mistake ends the run. Key features: • Skill-first movement — a physics-driven flight model where speed and control are always in tension. No assists, no auto-pilot. • Global leaderboards — race against real times set by real players around the world, not scripted ghosts. • Handcrafted tracks — fly through neon-lit road segments floating among the stars, each with its own rhythm, hazards, and risk. • A real skill ceiling — easy to pick up, brutally hard to master. Anyone can finish a lap; few can top the board. Set your best time. Chase the top of the leaderboard. Prove you're the fastest pilot in the galaxy. "Remember: braking is how you go faster." "This game is currently in Beta." S_box Roads — Roadmap • 1. Fix phantom collider crash bug (critical) There is currently a ghost collider somewhere in the level geometry that destroys the ship without any visible collision against an obstacle, which prevents the player from ever reaching the finish line. This needs to be tracked down by checking for duplicated, overlapping, or stray collision volumes (invisible trigger meshes left over from prototyping, misaligned colliders on decorative props, or leftover geometry from earlier level iterations) and either removing or properly tagging them so they stop triggering the crash/explosion logic. • 2. Rework ship and explosion sound effects Replace the current placeholder audio for the ship's engine, thrusters, and the explosion/crash effect with more polished, impactful sound design that better matches the sci-fi racing tone of the game. • 3. Redesign the main menu's look and feel Give the main menu a visual refresh — new color palette, typography, and layout polish — so it feels more finished and consistent with the rest of the game's presentation, moving past the current placeholder styling. • 4. Add new levels and stages Expand the game beyond the current 5 levels by building additional tracks, and organize them into "stages" (grouped sets of levels, like worlds or chapters), giving players a clear sense of progression. • 5. Show a combined time panel across levels/stages Add a summary panel that displays the total combined time across every level within a stage (and potentially across all stages), so players can compare their overall run time against others, not just their per-level best times. • 6. Build out Survival Mode Fully implement Survival Mode, currently just a placeholder button in the menu. The idea is a limited-lives run (5 lives) through the levels' obstacles, where each crash costs a life and the run ends once all lives are lost — giving players an alternative challenge to the standard time-trial mode. And More....
GALACTIC ROADS Speed is instinct. Precision is everything. Galactic Roads is an arcade space racer built for players who live for the perfect run. There are no power-ups, no shortcuts, no gimmicks — just you, your ship, and a track suspended in the void of space. Every obstacle tests your reflexes, every second counts, and every mistake ends the run. Key features: • Skill-first movement — a physics-driven flight model where speed and control are always in tension. No assists, no auto-pilot. • Global leaderboards — race against real times set by real players around the world, not scripted ghosts. • Handcrafted tracks — fly through neon-lit road segments floating among the stars, each with its own rhythm, hazards, and risk. • A real skill ceiling — easy to pick up, brutally hard to master. Anyone can finish a lap; few can top the board. Set your best time. Chase the top of the leaderboard. Prove you're the fastest pilot in the galaxy. "Remember: braking is how you go faster." "This game is currently in Beta." S_box Roads — Roadmap • 1. Fix phantom collider crash bug (critical) There is currently a ghost collider somewhere in the level geometry that destroys the ship without any visible collision against an obstacle, which prevents the player from ever reaching the finish line. This needs to be tracked down by checking for duplicated, overlapping, or stray collision volumes (invisible trigger meshes left over from prototyping, misaligned colliders on decorative props, or leftover geometry from earlier level iterations) and either removing or properly tagging them so they stop triggering the crash/explosion logic. • 2. Rework ship and explosion sound effects Replace the current placeholder audio for the ship's engine, thrusters, and the explosion/crash effect with more polished, impactful sound design that better matches the sci-fi racing tone of the game. • 3. Redesign the main menu's look and feel Give the main menu a visual refresh — new color palette, typography, and layout polish — so it feels more finished and consistent with the rest of the game's presentation, moving past the current placeholder styling. • 4. Add new levels and stages Expand the game beyond the current 5 levels by building additional tracks, and organize them into "stages" (grouped sets of levels, like worlds or chapters), giving players a clear sense of progression. • 5. Show a combined time panel across levels/stages Add a summary panel that displays the total combined time across every level within a stage (and potentially across all stages), so players can compare their overall run time against others, not just their per-level best times. • 6. Build out Survival Mode Fully implement Survival Mode, currently just a placeholder button in the menu. The idea is a limited-lives run (5 lives) through the levels' obstacles, where each crash costs a life and the run ends once all lives are lost — giving players an alternative challenge to the standard time-trial mode. And More....
Votes 6 3 5
Error Rate0%
Usage
1 active now 68 players 135 sessions 12 hours playtime 6 minutes avg session
CCU sampled Totals captured
Data
{"Versus": false, "MultiPlayer": true, "SinglePlayer": true}