Marble Racer - Roll & Rumble

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Identwaveparadigm.marble_racer
Created
Updated
Total Play Fund $5.1k as of
Latest Version 279415 8.7 MB ~16
Tags 3d action ball balls maplaunch mapselect marble marbles multiplayer obbies obby physics platformer platforming race racer racing rolling rumble singleplayer
Links s&box
SummaryRace marbles through various courses - first marble to the goal wins!
Description
Race to the finish - it's a marble rolling free-for-all! Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out! Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection! Credit No generative AI was used in the creation of Marble Racer. Not for its code, music, materials, level designs, or other assets. I do use some models from the cloud browser made by other individuals or teams for some marble skins, but otherwise everything in the game was home *rolled* by yours truly. The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo. Since its jam submission approximately 250 hours of developer time has been put into the game. Textures: - https://screamingbrainstudios.itch.io/ - OpenGameArt SFX: - Some recorded personally - The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc Models: - A bunch made bespoke in Blender - Some used from https://kenney.nl/assets/marble-kit - Some Skin models used from the built-in s&box citizen prop library - Other Skins brought in from https://kenney.nl/assets/food-kit The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs *(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)
Race to the finish - it's a marble rolling free-for-all! Compete to be the first marble to reach the end of various courses. Bounce, shove, and roll your way to high scores through frantic competition. Rounds are short and snappy, so even if you're down: you're not out! Earn coins by racing, exploring, and even chatting! Feed coins into The Marble Machine to earn new Marble Skins to play with - try to complete the collection! Credit No generative AI was used in the creation of Marble Racer. Not for its code, music, materials, level designs, or other assets. I do use some models from the cloud browser made by other individuals or teams for some marble skins, but otherwise everything in the game was home *rolled* by yours truly. The original build of Marble Racer - Roll & Rumble was made by WaveParadigm in the span of one month for s&box's Game Jam II. All code, music*, and level design was done solo. Since its jam submission approximately 250 hours of developer time has been put into the game. Textures: - https://screamingbrainstudios.itch.io/ - OpenGameArt SFX: - Some recorded personally - The rest taken or modified heavily from: https://sonniss.com/gameaudiogdc Models: - A bunch made bespoke in Blender - Some used from https://kenney.nl/assets/marble-kit - Some Skin models used from the built-in s&box citizen prop library - Other Skins brought in from https://kenney.nl/assets/food-kit The Space theme background was done for this game by the lovely https://twitter.com/RunningSumERINs *(Music was largely pulled from music he has made in the past, though the Lobby & Victory jingles were made during the month, and some remix work was done to make a few tracks ready for the racetrack)
Votes 4633 205 2953
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/waveparadigm/marble_racer/loadingscreen/a0934d13-e31c-4d29-92f3-415365e403b3.mp4
Reviews
524 reviews
73.7% Recommended (386) 22.9% Promise (120) 3.4% Needs Work (18)
Usage
1 active now 27,571 players 49,004 sessions 8,219 hours playtime 10 minutes avg session
CCU sampled Totals captured
Data
{"Versus": true, "NeedsMap": false, "Streamer": true, "TwoPlayer": true, "DefaultMap": "waveparadigm.marble_racer_multiplayer", "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "ShowChangeMap": true, "UseCreateGameModal": true}