Parkour Fury
by
ExperienceTechSoft
| Summary | Parkour side scroller with pvp, speed running, and an obstacle course. Inspired by N+ |
|---|---|
| Description |
⚠️ Requires 2 Players for PvP ⚠️ Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay. ──────────────────── 🌐 SEAMLESS WORLD ──────────────────── One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact. **Press Q** to open the Level Code panel: `LOBBY` — Portal Room `PVP` — PvP Arena `RANGE` — Shooting Range `PROC` — Random Parkour Course `PROC-5` — Parkour Course at Difficulty 5 (1-10) `DAILY` — Today's Daily Challenge ──────────────────── 🧗 PARKOUR SYSTEM ──────────────────── A fluid, momentum-driven movement system inspired by N+. Speed in = height out. **Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach. **Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs. **Wall Slide** — Release input to slide down. You can still wall jump while sliding. **Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up. **Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles. **Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%. **Auto Vault** — Run toward short obstacles to vault over them automatically. **Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing. **Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts. ──────────────────── 🎯 TARGET PRACTICE & SPEED RUNS ──────────────────── Warm up with target practice while waiting for players Start a Speed Run to test your movement and accuracy Compete against your own **Ghost Replay** — race a translucent recording of your personal best ──────────────────── 🏗️ PROCEDURAL PARKOUR COURSES ──────────────────── Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more. **Checkpoint Gates** — Pass all gates to unlock the exit **5-Second Countdown** — Fair starts for ghost racing **Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`) **★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days. **Ghost Racing** — Beat a course, then replay it and race your ghost **Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles **Daily Challenge** — A new seeded course every day. Compare times with other players. ──────────────────── 🏟️ SPEEDRUN COURSE ──────────────────── A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time. ──────────────────── ⚔️ COMBAT & UTILITIES ──────────────────── **Shurikens** — Fast, flat trajectory. They ricochet off walls 👀 **Smoke Grenades** — Deploy to vanish and reposition **Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes **Charge Throws** — Hold to charge for more power, release to throw More weapons and utilities are planned. ──────────────────── 🛡️ COUNTERPLAY SYSTEM ──────────────────── **Smack / Deflect** — Right-click to deflect incoming projectiles. • 60° cone deflection area in front of your character • Shurikens can be volleyed back and forth between players • Timing matters — perfect deflects send projectiles back faster • Smokes cannot be deflected ──────────────────── 🎮 CONTROLS ──────────────────── Move: `A` / `D` Jump / Wall Jump: `Space` Crouch / Slide: `Ctrl` Pull Up (Ledge): `W` Cancel / Drop: `S` Throw: `Left Mouse` (hold to charge) Smack / Deflect: `Right Mouse` Lethal Slot: `1` Utility Slot: `2` Scoreboard: `TAB` Crosshair Settings: `B` Level Codes: `Q` Controls / Music: `X` ──────────────────── 🎵 MUSIC ──────────────────── Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions. ──────────────────── 🚧 DEVELOPMENT STATUS ──────────────────── Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly. 💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!⚠️ Requires 2 Players for PvP ⚠️
Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.
────────────────────
🌐 SEAMLESS WORLD
────────────────────
One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact.
**Press Q** to open the Level Code panel:
`LOBBY` — Portal Room
`PVP` — PvP Arena
`RANGE` — Shooting Range
`PROC` — Random Parkour Course
`PROC-5` — Parkour Course at Difficulty 5 (1-10)
`DAILY` — Today's Daily Challenge
────────────────────
🧗 PARKOUR SYSTEM
────────────────────
A fluid, momentum-driven movement system inspired by N+. Speed in = height out.
**Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach.
**Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs.
**Wall Slide** — Release input to slide down. You can still wall jump while sliding.
**Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up.
**Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles.
**Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%.
**Auto Vault** — Run toward short obstacles to vault over them automatically.
**Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing.
**Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts.
────────────────────
🎯 TARGET PRACTICE & SPEED RUNS
────────────────────
Warm up with target practice while waiting for players
Start a Speed Run to test your movement and accuracy
Compete against your own **Ghost Replay** — race a translucent recording of your personal best
────────────────────
🏗️ PROCEDURAL PARKOUR COURSES
────────────────────
Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more.
**Checkpoint Gates** — Pass all gates to unlock the exit
**5-Second Countdown** — Fair starts for ghost racing
**Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`)
**★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days.
**Ghost Racing** — Beat a course, then replay it and race your ghost
**Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles
**Daily Challenge** — A new seeded course every day. Compare times with other players.
────────────────────
🏟️ SPEEDRUN COURSE
────────────────────
A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time.
────────────────────
⚔️ COMBAT & UTILITIES
────────────────────
**Shurikens** — Fast, flat trajectory. They ricochet off walls 👀
**Smoke Grenades** — Deploy to vanish and reposition
**Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes
**Charge Throws** — Hold to charge for more power, release to throw
More weapons and utilities are planned.
────────────────────
🛡️ COUNTERPLAY SYSTEM
────────────────────
**Smack / Deflect** — Right-click to deflect incoming projectiles.
• 60° cone deflection area in front of your character
• Shurikens can be volleyed back and forth between players
• Timing matters — perfect deflects send projectiles back faster
• Smokes cannot be deflected
────────────────────
🎮 CONTROLS
────────────────────
Move: `A` / `D`
Jump / Wall Jump: `Space`
Crouch / Slide: `Ctrl`
Pull Up (Ledge): `W`
Cancel / Drop: `S`
Throw: `Left Mouse` (hold to charge)
Smack / Deflect: `Right Mouse`
Lethal Slot: `1`
Utility Slot: `2`
Scoreboard: `TAB`
Crosshair Settings: `B`
Level Codes: `Q`
Controls / Music: `X`
────────────────────
🎵 MUSIC
────────────────────
Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions.
────────────────────
🚧 DEVELOPMENT STATUS
────────────────────
Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly.
💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!
|
| Votes | 👍9 👎2 ❤️11 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/xpstudios/pfgame/loadingscreen/62f4ba1b-daf7-45a6-99fb-62fa80f8e7ef.png |
| Reviews |
2 reviews
50% Recommended (1)
50% Promise (1)
0% Needs Work (0)
|
| Usage |
172 players
529 sessions
53 hours playtime
6 minutes avg session
Totals captured
|
| Data | {"Versus": true, "TwoPlayer": true, "MultiPlayer": true, "SinglePlayer": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 181484 | 801.6 MB (626.1 KB) | 790 +1 ~6 | Update v 0.5 | |
| 181304 | 801.6 MB (70.3 MB) | 789 +57 ~16 | Update v0.5 | |
| 181225 | 733.1 MB (4.5 MB) | 732 +31 ~9 -13 | Update V 0.4 | |
| 180433 | 750.9 MB (22.2 MB) | 714 +13 ~7 -12 | Update v.03b | |
| 180127 | 739.5 MB (1 MB) | 713 ~4 | Update v.03a | |
| 180126 | 739.5 MB (10.9 MB) | 713 +14 ~14 | Update v.03 | |
| 179760 | 730.1 MB (3.6 MB) | 699 +1 ~47 -13 | Update v.02 | |
| 179317 | 750.9 MB (138.2 MB) | 711 +109 ~103 -3 | Update v 0.1 | |
| 134838 | 660.5 MB (17.7 MB) | 605 +24 ~18 -11 | Update v.016 | |
| 133475 | 655.6 MB (223.9 MB) | 592 +155 ~6 -104 | Update v.015 | |
| 132365 | 640.3 MB (28.3 MB) | 541 +1 ~26 -14 | Update v.014b | |
| 132332 | 640.3 MB (44.9 MB) | 554 +34 ~9 -1 | Update v.014a | |
| 131927 | 600.4 MB (132.3 MB) | 521 +70 ~18 -65 | Update v.014 | |
| 131672 | 629.1 MB (100.4 MB) | 516 +34 ~9 | Update v.013 | |
| 131408 | 529.1 MB (13.5 MB) | 482 ~52 | Update v.012a | |
| 131183 | 529.4 MB (116.6 MB) | 482 +114 ~51 -6 | Update v.012 | |
| 130920 | 432.2 MB (362.6 KB) | 374 ~7 -16 | Update v.011 | |
| 130808 | 433.6 MB (6.1 MB) | 390 +20 ~10 -14 | Update v.010 | |
| 130164 | 472.3 MB (426.1 MB) | 384 +185 ~37 -1 | Update v.009 | |
| 129675 | 56.4 MB (9 MB) | 200 +17 ~6 -4 | Update v.008 | |
| 129508 | 49 MB (1.5 MB) | 187 +4 ~6 | Update v.007 | |
| 129396 | 47.7 MB (236.9 KB) | 183 ~4 | Update v.006a | |
| 129387 | 47.7 MB (6.8 MB) | 183 +6 ~15 | Update v.006 | |
| 129158 | 47.7 MB (253.6 KB) | 177 ~7 | Update v.005b | |
| 129003 | 47.7 MB (249.4 KB) | 177 ~6 | Update v.005a | |
| 128999 | 47.7 MB (241.9 KB) | 177 ~6 | Update v.005 | |
| 128958 | 47.7 MB (206.2 KB) | 177 ~5 | Update v.004d | |
| 128819 | 47.7 MB (249.9 KB) | 177 ~6 | Update v.004c | |
| 128817 | 47.7 MB (207.3 KB) | 177 ~5 | Update v.004b | |
| 128816 | 47.7 MB (248.8 KB) | 177 ~6 | Update v.004a | |
| 128728 | 47.7 MB (2.1 MB) | 177 +2 ~6 | Update v.004 | |
| 128723 | 45.9 MB (289.4 KB) | 175 +3 ~6 | Update v.003 | |
| 128706 | 45.8 MB (441.9 KB) | 172 ~13 | Updates To Game | |
| 128698 | 45.8 MB | 172 +172 | Update v.002 |
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