Explore!
| Summary | is a co-op roguelite RPG built around a procedurally generated overworld and deep, tactical turn-based combat. |
|---|---|
| Description |
[Image] [Image] [Image] • Procedurally generated overworld with fog of war, roads, biomes and walled cities. • Danger scales with distance from spawn — the deeper you go, the deadlier the foes and the richer the loot. • A living wilderness: monsters repopulate, the night is never safe, and the world keeps moving while you do. • Step into themed Landmark realms — the Molten Heart, Frozen Hollow, Crystal Caverns and Astral Void — each with exclusive enemies, a named guardian, and a relic found nowhere else. [Image] • Row-based grid battles where AP, energy and mana all matter. • Elemental matchups, status effects, crits and big telegraphed boss attacks. • Damage previews, threat readouts and repeat-last-action keep fights fast and readable. [Image] • 10+ classes — Warrior, Necromancer, Chronomancer, Alchemist, Mech Soldier and many more — each with its own kit and resource. • 10 races with permanent traits, plus perks, skill trees, advancements and ascensions. • Factions, god contracts, mechs and caravans stack extra strategy on top. [Image] • Online co-op — explore, fight and loot together as one party. • Pings, a party bar, item gifting and a fair shared stash. • Merit-based loot: no skipping fights to plunder deep treasure. [Image] • Chase the boss to win, or flip on the endless open world and climb the • highscore tiers forever. • Daily-seed challenge — the same world and rolls for everyone, every day. • Persistent meta-progression: unlock classes, climb the leaderboards, fill your codex, and resume your run later. [Image][Image]
[Image]
[Image]
• Procedurally generated overworld with fog of war, roads, biomes and walled cities.
• Danger scales with distance from spawn — the deeper you go, the deadlier the
foes and the richer the loot.
• A living wilderness: monsters repopulate, the night is never safe, and the
world keeps moving while you do.
• Step into themed Landmark realms — the Molten Heart, Frozen Hollow,
Crystal Caverns and Astral Void — each with exclusive enemies, a named
guardian, and a relic found nowhere else.
[Image]
• Row-based grid battles where AP, energy and mana all matter.
• Elemental matchups, status effects, crits and big telegraphed boss attacks.
• Damage previews, threat readouts and repeat-last-action keep fights fast and readable.
[Image]
• 10+ classes — Warrior, Necromancer, Chronomancer, Alchemist, Mech Soldier
and many more — each with its own kit and resource.
• 10 races with permanent traits, plus perks, skill trees, advancements and ascensions.
• Factions, god contracts, mechs and caravans stack extra strategy on top.
[Image]
• Online co-op — explore, fight and loot together as one party.
• Pings, a party bar, item gifting and a fair shared stash.
• Merit-based loot: no skipping fights to plunder deep treasure.
[Image]
• Chase the boss to win, or flip on the endless open world and climb the
• highscore tiers forever.
• Daily-seed challenge — the same world and rolls for everyone, every day.
• Persistent meta-progression: unlock classes, climb the leaderboards, fill your
codex, and resume your run later.
[Image]
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| Votes | 27 6 26 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/atomicstudio/explore/loadingscreen/41901a4a-36fd-4f6b-aa95-099ec39114da.mp4 |
| Reviews |
11 reviews
72.7% Recommended (8)
18.2% Promise (2)
9.1% Needs Work (1)
|
| Usage |
1 active now
200 players
341 sessions
105 hours playtime
18 minutes avg session
CCU sampled
Totals captured
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| Data | {"Coop": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true} |