Mapping Enhanced

thumb
Identbaks.mappingenhanced
Typelibrary
Created
Updated
Latest Version 152029 18 KB +1 ~2
Links s&box
Summary
Description
A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows. Features 🥧 Pie Menus Blender-style radial menus for quick access to common tools. Render Pie Menu (Forward Mouse Button) • Normal View, Full Bright, Diffuse, Albedo, AO render modes • Toggle Post-Processing • Align to Scene Camera Mapping Pie Menu (Back Mouse Button) • Quick switch between Object, Vertex, Edge, and Face selection modes • Automatically activates the Mesh Tool if not active Both menus feature: • Configurable mouse button and modifier key triggers • Adjustable menu size • Smooth indicator animation • Nearest-button selection for precision 🎨 Materials Gallery Browse and apply materials from cloud organizations directly in the editor. • Configure default and additional organizations to search • Search and filter materials • Thumbnail previews with lazy loading • Double-click to apply material to mesh tool 💾 Auto-Save Automatic backup system to prevent losing work. • Configurable save interval (1-60 minutes) • Saves to autosave/ folder next to your scene • Timestamped backups: SceneName_2026-02-06_14-30-00.scene • Automatic cleanup of old backups (configurable limit) • Optional progress notification • Force save via menu: Editor > Mapping Tools > Force Auto-Save 📋 Enhanced Paste (Ctrl+V) • Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers • Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene ⚙️ Settings Window Centralized configuration: Editor > Mapping Tools > Settings • Materials Gallery organizations • Render Pie Menu bindings & size • Mapping Pie Menu bindings & size • Auto-Save options • Double Click on Mesh to enter mapping mode.
A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows. Features 🥧 Pie Menus Blender-style radial menus for quick access to common tools. Render Pie Menu (Forward Mouse Button) • Normal View, Full Bright, Diffuse, Albedo, AO render modes • Toggle Post-Processing • Align to Scene Camera Mapping Pie Menu (Back Mouse Button) • Quick switch between Object, Vertex, Edge, and Face selection modes • Automatically activates the Mesh Tool if not active Both menus feature: • Configurable mouse button and modifier key triggers • Adjustable menu size • Smooth indicator animation • Nearest-button selection for precision 🎨 Materials Gallery Browse and apply materials from cloud organizations directly in the editor. • Configure default and additional organizations to search • Search and filter materials • Thumbnail previews with lazy loading • Double-click to apply material to mesh tool 💾 Auto-Save Automatic backup system to prevent losing work. • Configurable save interval (1-60 minutes) • Saves to autosave/ folder next to your scene • Timestamped backups: SceneName_2026-02-06_14-30-00.scene • Automatic cleanup of old backups (configurable limit) • Optional progress notification • Force save via menu: Editor > Mapping Tools > Force Auto-Save 📋 Enhanced Paste (Ctrl+V) • Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers • Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene ⚙️ Settings Window Centralized configuration: Editor > Mapping Tools > Settings • Materials Gallery organizations • Render Pie Menu bindings & size • Mapping Pie Menu bindings & size • Auto-Save options • Double Click on Mesh to enter mapping mode.
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