Mapping Enhanced
by
bakscratch
| Summary | |
|---|---|
| Description |
A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows. Features 🥧 Pie Menus Blender-style radial menus for quick access to common tools. Render Pie Menu (Forward Mouse Button) • Normal View, Full Bright, Diffuse, Albedo, AO render modes • Toggle Post-Processing • Align to Scene Camera Mapping Pie Menu (Back Mouse Button) • Quick switch between Object, Vertex, Edge, and Face selection modes • Automatically activates the Mesh Tool if not active Both menus feature: • Configurable mouse button and modifier key triggers • Adjustable menu size • Smooth indicator animation • Nearest-button selection for precision 🎨 Materials Gallery Browse and apply materials from cloud organizations directly in the editor. • Configure default and additional organizations to search • Search and filter materials • Thumbnail previews with lazy loading • Double-click to apply material to mesh tool 💾 Auto-Save Automatic backup system to prevent losing work. • Configurable save interval (1-60 minutes) • Saves to autosave/ folder next to your scene • Timestamped backups: SceneName_2026-02-06_14-30-00.scene • Automatic cleanup of old backups (configurable limit) • Optional progress notification • Force save via menu: Editor > Mapping Tools > Force Auto-Save 📋 Enhanced Paste (Ctrl+V) • Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers • Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene ⚙️ Settings Window Centralized configuration: Editor > Mapping Tools > Settings • Materials Gallery organizations • Render Pie Menu bindings & size • Mapping Pie Menu bindings & size • Auto-Save options • Double Click on Mesh to enter mapping mode.A collection of editor tools and quality-of-life improvements for s&box level design and mapping workflows.
Features
🥧 Pie Menus
Blender-style radial menus for quick access to common tools.
Render Pie Menu (Forward Mouse Button)
• Normal View, Full Bright, Diffuse, Albedo, AO render modes
• Toggle Post-Processing
• Align to Scene Camera
Mapping Pie Menu (Back Mouse Button)
• Quick switch between Object, Vertex, Edge, and Face selection modes
• Automatically activates the Mesh Tool if not active
Both menus feature:
• Configurable mouse button and modifier key triggers
• Adjustable menu size
• Smooth indicator animation
• Nearest-button selection for precision
🎨 Materials Gallery
Browse and apply materials from cloud organizations directly in the editor.
• Configure default and additional organizations to search
• Search and filter materials
• Thumbnail previews with lazy loading
• Double-click to apply material to mesh tool
💾 Auto-Save
Automatic backup system to prevent losing work.
• Configurable save interval (1-60 minutes)
• Saves to autosave/ folder next to your scene
• Timestamped backups: SceneName_2026-02-06_14-30-00.scene
• Automatic cleanup of old backups (configurable limit)
• Optional progress notification
• Force save via menu: Editor > Mapping Tools > Force Auto-Save
📋 Enhanced Paste (Ctrl+V)
• Paste Color: Copy a hex color (#FF5500) and paste to apply it to selected MeshComponents and ModelRenderers
• Paste at Mouse: Copy GameObjects and paste them at the mouse cursor position in the scene
⚙️ Settings Window
Centralized configuration: Editor > Mapping Tools > Settings
• Materials Gallery organizations
• Render Pie Menu bindings & size
• Mapping Pie Menu bindings & size
• Auto-Save options
• Double Click on Mesh to enter mapping mode.
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| Votes | 👍0 👎0 ❤️0 |
| Error Rate | 0% |
| Data | {} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 152029 | 82.6 KB (18 KB) | 15 +1 ~2 | Changes on 2026-02-11 | |
| 150600 | 79.2 KB (33.1 KB) | 14 +1 ~3 | Changes on 2026-02-06 | |
| 150322 | 69.2 KB (30.2 KB) | 13 ~4 | Changes on 2026-02-05 | |
| 150284 | 68.9 KB (29.8 KB) | 13 +1 ~3 -1 | Changes on 2026-02-05 | |
| 150276 | 62.3 KB | 13 +13 | Changes on 2026-02-04 |
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