Wildacre
by
conna
| Summary | Manage a farm, Delve deep into dungeons and maintain relationships with the Wildacre folk. |
|---|---|
| Description |
Farm by day, delve by night. Bring up to 16 friends - one shared farm, one shared fortune. Join Discord at discord.playwildacre.com You've inherited a run-down farm at the edge of a quiet valley - a few overgrown fields, a farmhouse, and a village of neighbours who already know your name. Beneath the world lies the Delve: floor after floor of the old kingdom's buried halls, full of things worth bringing back up. Core Concepts • A living world - A full day/night cycle, seasons and weather over a hand-built valley. Villagers live real routines: they open shops, drink at the tavern, attend the sermon, and turn in at night. Stop them for a chat and they'll stop for you. • Farming that matters - Till, plant, water, harvest. Crops follow the seasons, sprinklers automate the morning round, and the shipping bin turns produce into credits for the whole farm. • The Delve - A dungeon under the valley that's never the same twice: locked doors and hidden keys, sealed rooms that only open over your enemies' bones, tiered chests, and floors that keep going down. Go deeper for better loot - but everything you're carrying rides on making it back. • Friends & neighbours - Build friendships with a village of characters through daily chats and well-chosen gifts (choose badly and they'll remember that too). Hearts unlock warmer welcomes, favours, and work. • Notice board & story quests - Daily jobs with real time limits, posted rewards, and the choice to take them or leave them - plus questlines offered by the villagers themselves. • Crafting & gear - Recipes are learned as well as earned: some you know from day one, others come from schematics found in shops, quests, and the deep. Tools, weapons, armor, and gadgets - and a blacksmith to mend what the Delve chews up. • An honest day's work - Energy wears down with every swing of the hoe, axe, and pick. Spend it well, sleep it off, and start tomorrow fresh. • Co-op built in - Up to 4 players on one farm. Shared credits, shared quests, shared mornings - the day only rolls over when everyone's in bed. The Delve & Risk The valley is safe. The Delve is not. Down there: • Floors are generated fresh for every run - no memorised routes, no safe habits. • Goblins, skeletons, and worse hold the rooms between you and the way down. • If you're knocked out, the materials and produce you were carrying spill where you fell - recoverable on your next run down, if the floor still stands. Your tools and gear stay yours. • You wake up back at the farm, and the fields don't care what happened underneath them. Every trip down is the same bargain: one more floor, or head home with what you've got. Early in Development Wildacre is still early in development. The core loop is playable - farm, village, and Delve are all in - but it's actively being built, balanced, and expanded. Expect rough edges now, and a lot more to come: new crops, villagers, recipes, floors, and features are on the way.Farm by day, delve by night. Bring up to 16 friends - one shared farm, one shared fortune. Join Discord at discord.playwildacre.com
You've inherited a run-down farm at the edge of a quiet valley - a few overgrown fields, a farmhouse, and a village of neighbours who already know your name. Beneath the world lies the Delve: floor after floor of the old kingdom's buried halls, full of things worth bringing back up.
Core Concepts
• A living world - A full day/night cycle, seasons and weather over a hand-built valley. Villagers live real routines: they open shops, drink at the tavern, attend the sermon, and turn in at night. Stop them for a chat and they'll stop for you.
• Farming that matters - Till, plant, water, harvest. Crops follow the seasons, sprinklers automate the morning round, and the shipping bin turns produce into credits for the whole farm.
• The Delve - A dungeon under the valley that's never the same twice: locked doors and hidden keys, sealed rooms that only open over your enemies' bones, tiered chests, and floors that keep going down. Go deeper for better loot - but everything you're carrying rides on making it back.
• Friends & neighbours - Build friendships with a village of characters through daily chats and well-chosen gifts (choose badly and they'll remember that too). Hearts unlock warmer welcomes, favours, and work.
• Notice board & story quests - Daily jobs with real time limits, posted rewards, and the choice to take them or leave them - plus questlines offered by the villagers themselves.
• Crafting & gear - Recipes are learned as well as earned: some you know from day one, others come from schematics found in shops, quests, and the deep. Tools, weapons, armor, and gadgets - and a blacksmith to mend what the Delve chews up.
• An honest day's work - Energy wears down with every swing of the hoe, axe, and pick. Spend it well, sleep it off, and start tomorrow fresh.
• Co-op built in - Up to 4 players on one farm. Shared credits, shared quests, shared mornings - the day only rolls over when everyone's in bed.
The Delve & Risk
The valley is safe. The Delve is not. Down there:
• Floors are generated fresh for every run - no memorised routes, no safe habits.
• Goblins, skeletons, and worse hold the rooms between you and the way down.
• If you're knocked out, the materials and produce you were carrying spill where you fell - recoverable on your next run down, if the floor still stands. Your tools and gear stay yours.
• You wake up back at the farm, and the fields don't care what happened underneath them.
Every trip down is the same bargain: one more floor, or head home with what you've got.
Early in Development
Wildacre is still early in development. The core loop is playable - farm, village, and Delve are all in - but it's actively being built, balanced, and expanded. Expect rough edges now, and a lot more to come: new crops, villagers, recipes, floors, and features are on the way.
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| Votes | 👍28 👎2 ❤️42 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/conna/wildacre/loadingscreen/7cce6afd-192c-4c86-a409-3dff20adc5a4.mp4 |
| Reviews |
5 reviews
80% Recommended (4)
0% Promise (0)
20% Needs Work (1)
|
| Usage |
126 players
189 sessions
84 hours playtime
27 minutes avg session
Totals captured
|
| Data | {"Coop": true, "FourPlayer": true, "MultiPlayer": true, "SinglePlayer": true} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 336228 | 538 MB (4.3 MB) | 5887 ~4 | Changes on 2026-07-27 | |
| 336224 | 538 MB (4.5 MB) | 5887 ~5 | Changes on 2026-07-27 | |
| 336223 | 538 MB (6.2 MB) | 5887 ~8 | Changes on 2026-07-27 | |
| 336221 | 538.1 MB (22.2 MB) | 5887 +11 ~193 | Changes on 2026-07-27 | |
| 335531 | 537.5 MB (7.5 MB) | 5876 ~7 | Changes on 2026-07-24 | |
| 335522 | 537.5 MB (119.2 MB) | 5876 +303 ~223 -2540 | Changes on 2026-07-24 | |
| 335167 | 1.6 GB (7.6 MB) | 8113 +7 ~28 | Changes on 2026-07-23 | |
| 335125 | 1.6 GB (10 MB) | 8106 +30 ~50 | Changes on 2026-07-23 | |
| 314196 | 1.6 GB (7 MB) | 8076 +3 ~9 | Changes on 2026-07-22 | |
| 314189 | 1.6 GB (6.6 MB) | 8073 +29 ~26 | Changes on 2026-07-22 | |
| 314163 | 1.6 GB (18.4 MB) | 8044 +108 ~39 | Changes on 2026-07-22 | |
| 313817 | 1.6 GB (3.7 MB) | 7936 +1 ~15 | Changes on 2026-07-22 | |
| 313816 | 1.6 GB (15.8 MB) | 7935 +190 ~119 | Changes on 2026-07-22 | |
| 313799 | 1.6 GB (45.2 MB) | 7745 +113 ~128 | Changes on 2026-07-22 | |
| 313528 | 1.6 GB (1.4 GB) | 7632 +5086 ~1670 -1 | Changes on 2026-07-21 | |
| 310248 | 241.7 MB | 2547 +2547 | Changes on 2026-07-15 |
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