Machina

SummaryMachina - BUILD FIGHT FARM FUN, GL HF
Description
*First Time Loading might Take 5-10 mins, package has over 50k items. It can say "Download Machina Complete" for a while", Machina is unapologetically full of content, as we all know Sbox needs it. A fully Complete 200-300 hours farm based multiplayer block battler. Gameplay loop is simple: 1. build a machina or rent one (rental system is way better now) 2. go shoot things and collect credits and drops or blueprints, with 350 different blocks x 5 tiers.. that game is full of assets and strategies to counter all builds, prom punchin bots with arms, to flying sniper bots, what ever you can think of. IN COMBAT - YOU CAN REPAIR - R to toggle.. now if you are hit while repairing you gat a 1 min cd on it.. so sneak away to repair or do it in safe spurts, this repair mechanic makes the game so much fun and more tricky. 3. optimize your build with loot earned. weapon placed next to a ammo pack increases dps.. a shield next to a capacitor increases capacity.. your build, your strat. I usually like autocannons, needle racks, and beam lasers.. sometimes favoring melee punchbot on wheels.. steer independently and can strafe so fun with shotguns too. Yes we made arms, so the arms work in 2 ways, melee or ranged, ranged will splay out and give each weapon LOS, Mele will huddle up and allow quick punches.. working on haymaker animation with physics.. currently it squares up thats it, but punches hit for large damage and dont use much energy or heat, so its a fun system. 4. continue the farm, or play a game mode. There are 5-7 Game modes, depending if you include a single player mode where you can chill. queue's begin to pop at 4 players but will support 16 players. for launch week we hope to build the player base so we can have some fun battles, so far the testers love it and the bounty system where if you get killed by a player you can pay npcs to chase that player, its good for the chased as you get bonus credits for killing, so its a fun mechanic we use to combat each other in game while farming kills its fun. and that was goal 1, build a fun game play loop.. currently or previously it was rough, you started weak, had to develop patience and skill.. it feels most enjoy that, but we have made it a little easier to build your credits up since having multiple builds is fun, and we didn't want credits to limit your play too much, more of a middle ground for not making players go over the top too soon. the big ones can hold 500 blocks.. so it gets way more crazy later on, at the start enjoy Tier0, and move up to tier 1 to eran more credits.. The one constant of Machina that makes it different.. its a farm game, by design, NO MATTER WHAT STAGE OF THE GAME YOU PLAY XP IS ALWAYS THE SAME. If you like to play big machina, or small machina, you progress at the same farmy grind speed, so you DO NOT feel obligated to farm in a certain area once you have enough credits.. so credits is more what you can build, and every LVL you gain 1-3 blocks to your build.. so you can farm anywhere ans still progress the same, each level has a power rating REQ a blocks per build REQ and a Bandwidth REQ.. so you can min max your build for a tier of play. The Testers love farming games, that incrementally rewards you with strategic upgrades.. and it totally beats the choose 3 design by a mile imo, but it was 100x more work, so please enjoy it. Tools used - ChadFX(FX Particles, audio, effects, animations), ChadBridge(600 handlers), ChadToob(Captures) 11labs api(GigaChad) Blender (Models, Textures, Materials, Shaders). Contents of game. 300+ parts to build a custom Machina (Latin for Mechanical device) 6 Game modes 5 Island based worlds of random events occurring and unfolding with destructible environments that drop materials and pay xp and credz 3 Classes of Machina Standard -> Goliath -> Titan each increasing the size by 4X and reduce speed by 4x, and adds some more fun tools. Parts include Legs that walk, jump strafe, in combos from 2 to as many as you need, arms that punch, or hydra arms that splay out for easy target tracking, talking heads that respond to player voice PTT, so your bot can have a talking face while you play, more for comical reasons, there is over 100 weapons, each with 5 levels of upgrade available at level gates, and that's not to mention utilities abilities and other things like armor plating, and such. 6 Rewards Tracks for players to enjoy progression and not get bored, the game is designed for a "jump in when you want farm sesh" 100 levels and 100 prestige levels, you earn flat exp for every zone and mode, so your not forced into a meta to progress, play at your chosen bracket for a steady rate of increase, you grow as hard as you fight. 16 Player server, and full back up sbox multiplayer with party systems, and a single player mode for those who want to play with no stress.
*First Time Loading might Take 5-10 mins, package has over 50k items. It can say "Download Machina Complete" for a while", Machina is unapologetically full of content, as we all know Sbox needs it. A fully Complete 200-300 hours farm based multiplayer block battler. Gameplay loop is simple: 1. build a machina or rent one (rental system is way better now) 2. go shoot things and collect credits and drops or blueprints, with 350 different blocks x 5 tiers.. that game is full of assets and strategies to counter all builds, prom punchin bots with arms, to flying sniper bots, what ever you can think of. IN COMBAT - YOU CAN REPAIR - R to toggle.. now if you are hit while repairing you gat a 1 min cd on it.. so sneak away to repair or do it in safe spurts, this repair mechanic makes the game so much fun and more tricky. 3. optimize your build with loot earned. weapon placed next to a ammo pack increases dps.. a shield next to a capacitor increases capacity.. your build, your strat. I usually like autocannons, needle racks, and beam lasers.. sometimes favoring melee punchbot on wheels.. steer independently and can strafe so fun with shotguns too. Yes we made arms, so the arms work in 2 ways, melee or ranged, ranged will splay out and give each weapon LOS, Mele will huddle up and allow quick punches.. working on haymaker animation with physics.. currently it squares up thats it, but punches hit for large damage and dont use much energy or heat, so its a fun system. 4. continue the farm, or play a game mode. There are 5-7 Game modes, depending if you include a single player mode where you can chill. queue's begin to pop at 4 players but will support 16 players. for launch week we hope to build the player base so we can have some fun battles, so far the testers love it and the bounty system where if you get killed by a player you can pay npcs to chase that player, its good for the chased as you get bonus credits for killing, so its a fun mechanic we use to combat each other in game while farming kills its fun. and that was goal 1, build a fun game play loop.. currently or previously it was rough, you started weak, had to develop patience and skill.. it feels most enjoy that, but we have made it a little easier to build your credits up since having multiple builds is fun, and we didn't want credits to limit your play too much, more of a middle ground for not making players go over the top too soon. the big ones can hold 500 blocks.. so it gets way more crazy later on, at the start enjoy Tier0, and move up to tier 1 to eran more credits.. The one constant of Machina that makes it different.. its a farm game, by design, NO MATTER WHAT STAGE OF THE GAME YOU PLAY XP IS ALWAYS THE SAME. If you like to play big machina, or small machina, you progress at the same farmy grind speed, so you DO NOT feel obligated to farm in a certain area once you have enough credits.. so credits is more what you can build, and every LVL you gain 1-3 blocks to your build.. so you can farm anywhere ans still progress the same, each level has a power rating REQ a blocks per build REQ and a Bandwidth REQ.. so you can min max your build for a tier of play. The Testers love farming games, that incrementally rewards you with strategic upgrades.. and it totally beats the choose 3 design by a mile imo, but it was 100x more work, so please enjoy it. Tools used - ChadFX(FX Particles, audio, effects, animations), ChadBridge(600 handlers), ChadToob(Captures) 11labs api(GigaChad) Blender (Models, Textures, Materials, Shaders). Contents of game. 300+ parts to build a custom Machina (Latin for Mechanical device) 6 Game modes 5 Island based worlds of random events occurring and unfolding with destructible environments that drop materials and pay xp and credz 3 Classes of Machina Standard -> Goliath -> Titan each increasing the size by 4X and reduce speed by 4x, and adds some more fun tools. Parts include Legs that walk, jump strafe, in combos from 2 to as many as you need, arms that punch, or hydra arms that splay out for easy target tracking, talking heads that respond to player voice PTT, so your bot can have a talking face while you play, more for comical reasons, there is over 100 weapons, each with 5 levels of upgrade available at level gates, and that's not to mention utilities abilities and other things like armor plating, and such. 6 Rewards Tracks for players to enjoy progression and not get bored, the game is designed for a "jump in when you want farm sesh" 100 levels and 100 prestige levels, you earn flat exp for every zone and mode, so your not forced into a meta to progress, play at your chosen bracket for a steady rate of increase, you grow as hard as you fight. 16 Player server, and full back up sbox multiplayer with party systems, and a single player mode for those who want to play with no stress.
Votes 10 0 13
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/l337157games/machina/loadingscreen/19e21e56-e17c-40df-99fb-f5e70ebbe639.mp4
Reviews
2 reviews
100% Recommended (2) 0% Promise (0) 0% Needs Work (0)
Usage
1 active now 27 players 150 sessions 185 hours playtime 1 hour avg session
CCU sampled Totals captured
Data
{"Coop": true, "Versus": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMaxPlayers": 16, "RecommendedMinPlayers": 1}