SkyScroll

thumb
Identpsychofabrikats.skyscroll
Typeaddon
Created
Updated
Latest Version 183240 +21
Tags customizable environment scrolling seamless shader skybox uv
Links s&box
SummaryCustomizable skybox constructor with automated scrolling for Sphere, Cylinder, and Cube projections
Description
A customizable skybox shader with built-in scrolling support Supports three projection modes: Sphere, Cube, and Cylinder Lets you animate the sky by setting per-face scroll speed and tiling Cube mode includes an optional Advanced 6-Sided variant where each face gets its own texture, scroll speed, and tiling independently Good for stylized skies, alien environments, or anything that needs a custom static or animated background. How to use: • Find the 2D Skybox component in your scene. Assign your material to its Sky Material field. • Open the material and set the Shader to sky_scrolling. • Pick a mapping mode: • Sphere — single texture wrapped around the entire sky • Cube — box-shaped projection, with optional Advanced 6-Sided mode (each face its own texture) • Cylinder — cylindrical wrap with separate top/bottom caps • Assign your textures to the available slots. • Set scroll speed — float2 value per face, range -0.5 to 0.5. Zero = static. • Set tiling — integer for sides (avoids seam artifacts), float2 for top/bottom caps. Shader source code: https://gist.github.com/Igoryoka/ab8da845e14e24d560828dc143a70224
A customizable skybox shader with built-in scrolling support Supports three projection modes: Sphere, Cube, and Cylinder Lets you animate the sky by setting per-face scroll speed and tiling Cube mode includes an optional Advanced 6-Sided variant where each face gets its own texture, scroll speed, and tiling independently Good for stylized skies, alien environments, or anything that needs a custom static or animated background. How to use: • Find the 2D Skybox component in your scene. Assign your material to its Sky Material field. • Open the material and set the Shader to sky_scrolling. • Pick a mapping mode: • Sphere — single texture wrapped around the entire sky • Cube — box-shaped projection, with optional Advanced 6-Sided mode (each face its own texture) • Cylinder — cylindrical wrap with separate top/bottom caps • Assign your textures to the available slots. • Set scroll speed — float2 value per face, range -0.5 to 0.5. Zero = static. • Set tiling — integer for sides (avoids seam artifacts), float2 for top/bottom caps. Shader source code: https://gist.github.com/Igoryoka/ab8da845e14e24d560828dc143a70224
Votes 3 0 3
Error Rate0%
Data
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