SkyScroll
by
psychofabrikats
| Summary | Customizable skybox constructor with automated scrolling for Sphere, Cylinder, and Cube projections |
|---|---|
| Description |
A customizable skybox shader with built-in scrolling support Supports three projection modes: Sphere, Cube, and Cylinder Lets you animate the sky by setting per-face scroll speed and tiling Cube mode includes an optional Advanced 6-Sided variant where each face gets its own texture, scroll speed, and tiling independently Good for stylized skies, alien environments, or anything that needs a custom static or animated background. How to use: • Find the 2D Skybox component in your scene. Assign your material to its Sky Material field. • Open the material and set the Shader to sky_scrolling. • Pick a mapping mode: • Sphere — single texture wrapped around the entire sky • Cube — box-shaped projection, with optional Advanced 6-Sided mode (each face its own texture) • Cylinder — cylindrical wrap with separate top/bottom caps • Assign your textures to the available slots. • Set scroll speed — float2 value per face, range -0.5 to 0.5. Zero = static. • Set tiling — integer for sides (avoids seam artifacts), float2 for top/bottom caps. Shader source code: https://gist.github.com/Igoryoka/ab8da845e14e24d560828dc143a70224A customizable skybox shader with built-in scrolling support
Supports three projection modes: Sphere, Cube, and Cylinder
Lets you animate the sky by setting per-face scroll speed and tiling
Cube mode includes an optional Advanced 6-Sided variant where each face gets its own texture, scroll speed, and tiling independently
Good for stylized skies, alien environments, or anything that needs a custom static or animated background.
How to use:
• Find the 2D Skybox component in your scene. Assign your material to its Sky Material field.
• Open the material and set the Shader to sky_scrolling.
• Pick a mapping mode: • Sphere — single texture wrapped around the entire sky
• Cube — box-shaped projection, with optional Advanced 6-Sided mode (each face its own texture)
• Cylinder — cylindrical wrap with separate top/bottom caps
• Assign your textures to the available slots.
• Set scroll speed — float2 value per face, range -0.5 to 0.5. Zero = static.
• Set tiling — integer for sides (avoids seam artifacts), float2 for top/bottom caps.
Shader source code: https://gist.github.com/Igoryoka/ab8da845e14e24d560828dc143a70224
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| Votes | 👍3 👎0 ❤️3 |
| Error Rate | 0% |
| Data | {} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 183240 | 1 MB | 21 +21 | First upload |
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