| Summary | Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects. |
| Description |
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
|
| Votes |
👍0
👎0
❤️0
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| Error Rate | 0% |
| Data | {} |
| Version |
Created |
Size (modified) |
Files |
Changes |
|
122644
|
|
49.1 KB
(15 KB)
|
13
~4
|
Use ZIndex to determine render order, fix OnRenderOverlay ballooning |
|
119037
|
|
49.2 KB
(12.4 KB)
|
13
~3
|
Add RenderBackFace option, use ChangeAttribute to call CreateVertexBuffer |
|
118987
|
|
49.2 KB
(10.8 KB)
|
13
~2
|
Don't add the Renderer component if the game isn't playing |
|
118975
|
|
49.2 KB
(10.8 KB)
|
13
~2
|
Fix RenderScale not working if ConsistentSize wasn't checked |
|
118974
|
|
49.1 KB
(44.4 KB)
|
13
+1
~4
|
Much better functionality |
|
118742
|
|
60.2 KB
|
12
+12
|
Initial publish |