Vivid Panels
by
tzainten
| Summary | Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects. |
|---|---|
| Description |
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
|
| Votes | 👍0 👎0 ❤️0 |
| Error Rate | 0% |
| Data | {} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 122644 | 49.1 KB (15 KB) | 13 ~4 | Use ZIndex to determine render order, fix OnRenderOverlay ballooning | |
| 119037 | 49.2 KB (12.4 KB) | 13 ~3 | Add RenderBackFace option, use ChangeAttribute to call CreateVertexBuffer | |
| 118987 | 49.2 KB (10.8 KB) | 13 ~2 | Don't add the Renderer component if the game isn't playing | |
| 118975 | 49.2 KB (10.8 KB) | 13 ~2 | Fix RenderScale not working if ConsistentSize wasn't checked | |
| 118974 | 49.1 KB (44.4 KB) | 13 +1 ~4 | Much better functionality | |
| 118742 | 60.2 KB | 12 +12 | Initial publish |
Loading history…