Buran

thumb
Identzveno.buran
Created
Updated
Latest Version 424215 26.9 MB +2 ~48
Tags atmospheric cold extraction fuel hardcore immersive looting physics roguelike scary shooter survival
Links s&box
SummaryDrill deeper to outrun the cold. Everything you find burns, and burning it is how you pay for the way down.
Description
Was developed for game jam in 18 days. This is the first game I have ever made We always thought hell was fire. But hell is ice. Drill deeper so you do not freeze, and to make sure the drill never runs out of fuel, throw absolutely everything you find along the way into the shredder. [Image] Fear, cold, monsters. Can you reach the warm human shelter buried deep underground? Test yourself. Everything is physical Open doors and cabinets and feel the rust under your hands, carry heavy things back into the drill, and learn to handle a revolver. It is not that easy... [Image] You will find all the controls in game, and the settings hold a detailed guide on working the revolver. What comes next I wanted it to give you feelings ordinary casual games do not. It is at a very early stage of development. Planned: • Multiplayer • More monsters and NPCs • Shelter upgrades • Crafting • New locations and improve procedural generation of location/monster ai ( There's no reason to continue development, so the project has been abandoned. ) AI helps me a lot.
Was developed for game jam in 18 days. This is the first game I have ever made We always thought hell was fire. But hell is ice. Drill deeper so you do not freeze, and to make sure the drill never runs out of fuel, throw absolutely everything you find along the way into the shredder. [Image] Fear, cold, monsters. Can you reach the warm human shelter buried deep underground? Test yourself. Everything is physical Open doors and cabinets and feel the rust under your hands, carry heavy things back into the drill, and learn to handle a revolver. It is not that easy... [Image] You will find all the controls in game, and the settings hold a detailed guide on working the revolver. What comes next I wanted it to give you feelings ordinary casual games do not. It is at a very early stage of development. Planned: • Multiplayer • More monsters and NPCs • Shelter upgrades • Crafting • New locations and improve procedural generation of location/monster ai ( There's no reason to continue development, so the project has been abandoned. ) AI helps me a lot.
Votes 58 4 137
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/zveno/buran/loadingscreen/7ed20215-c374-4100-bf02-862a52ef4a6e.mp4
Reviews
13 reviews
76.9% Recommended (10) 23.1% Promise (3) 0% Needs Work (0)
Usage
1 active now 199 players 271 sessions 71 hours playtime 16 minutes avg session
CCU sampled Totals captured
Data
{"SinglePlayer": true, "GameConfigConfirmed": true}