Hold The Keep TD
by| Summary | A Tower Defense Roguelike |
|---|---|
| Description |
HOLD THE KEEP A zerg is coming. Who sent them? idk, probably Garry he's up to something these days You're the builder, a thankless job. Good wipes, bad wipes, you load in anyway. How long can you last? That's the game. The waves never stop. Enemies get stronger. The timer at the top is all that matters. No K/D. No ELO. No force wipe. Just survival. Towers shred. Perks stack. RNG giveth, RNG taketh, your econ collapses at 5 min. Don't look at me you shouldn't have force bought that cannon.... Classes - Ranger: Pierce arrows. Cheap, mean, scales with volume. Your reliable opener. The AK/Man at Arms of towers - Soldier: Long-range crossbow with short-range 3x crits and stun. Juan Deag or die kinda thing - Frostwarden: Every shot leaves an ice patch. The path becomes the trap. Frost mage in the house? - Pyromancer: The ground is now on fire. POM PYRO is the way....for us degen types :p - Windrunner: Bouncing gale shots that chain harder the more Wind Towers you stack. Yea idk some builds are just OP The loop 1. Wave incoming. Drop a tower, and your builder handles the rest 2. Enemies die. Gold drops. Get stacked 3. Pick perks. Double Shot? Lucky Strike? Catch....em all! 4. XP time, yes, more, always, now, faster. 5. Bosses are kinda cracked idk what they will do and neither do you, they can't be controlled. 6. Repeat until you get good ;) Build fast, hold strong, get offlined anyway. GLHFHOLD THE KEEP
A zerg is coming. Who sent them? idk, probably Garry he's up to something these days
You're the builder, a thankless job. Good wipes, bad wipes, you load in anyway.
How long can you last?
That's the game. The waves never stop. Enemies get stronger. The timer at the top is all that matters.
No K/D. No ELO. No force wipe. Just survival.
Towers shred. Perks stack. RNG giveth, RNG taketh, your econ collapses at 5 min.
Don't look at me you shouldn't have force bought that cannon....
Classes
- Ranger: Pierce arrows. Cheap, mean, scales with volume. Your reliable opener. The AK/Man at Arms of towers
- Soldier: Long-range crossbow with short-range 3x crits and stun. Juan Deag or die kinda thing
- Frostwarden: Every shot leaves an ice patch. The path becomes the trap. Frost mage in the house?
- Pyromancer: The ground is now on fire. POM PYRO is the way....for us degen types :p
- Windrunner: Bouncing gale shots that chain harder the more Wind Towers you stack. Yea idk some builds are just OP
The loop
1. Wave incoming. Drop a tower, and your builder handles the rest
2. Enemies die. Gold drops. Get stacked
3. Pick perks. Double Shot? Lucky Strike? Catch....em all!
4. XP time, yes, more, always, now, faster.
5. Bosses are kinda cracked idk what they will do and neither do you, they can't be controlled.
6. Repeat until you get good ;)
Build fast, hold strong, get offlined anyway. GLHF
|
| Votes | 👍27 👎35 ❤️61 |
| Error Rate | 0% |
| Loading Screen Media | https://cdn.sbox.game/org/gglabs/project_deer/loadingscreen/c45602dd-4634-4fa1-86d4-ab0a8bce188d.png |
| Reviews |
12 reviews
25% Recommended (3)
25% Promise (3)
50% Needs Work (6)
|
| Usage |
358 players
626 sessions
312 hours playtime
30 minutes avg session
Totals captured
|
| Data | {} |
| Version | Created | Size (modified) | Files | Changes |
|---|---|---|---|---|
| 231695 | 100.6 MB (639.4 KB) | 731 ~8 | Speed Scaling ramp over time, with anim graph support for mobs | |
| 231542 | 100.5 MB (624.7 KB) | 731 ~3 | Changes on 2026-05-06 | |
| 231535 | 100.5 MB (1.2 MB) | 731 +4 ~4 -2 | New trees, and parade pop up fix | |
| 231458 | 100.4 MB (713.9 KB) | 729 ~3 | Added a couple exterior west walls | |
| 231454 | 100.4 MB (30.2 MB) | 729 +87 ~13 | New map Plaza, lots of fixes | |
| 227401 | 70.8 MB (7.9 MB) | 642 +10 ~12 | New enemy models and animations for Fast(Blightling) and Tanky(Gorger) | |
| 225537 | 70 MB (3.2 MB) | 632 +16 ~5 | Buff Towers, Boss model, and various fixes | |
| 225403 | 67.5 MB (2.6 MB) | 616 +12 ~6 | New Enemy Models and AnimGraphs for Basic/Grun and Miniboss/DreadWarden | |
| 224280 | 65.4 MB (568 KB) | 604 ~3 | Enemy Mob Clothing | |
| 224260 | 65.4 MB (563 KB) | 604 ~3 | Cannon count now tied to level | |
| 223036 | 65.4 MB (559.1 KB) | 604 ~3 | 2 and 3 Mechs added ramping to 30min | |
| 222969 | 65.4 MB (555.1 KB) | 604 ~3 | Changes on 2026-04-30 | |
| 222916 | 65.4 MB (556.5 KB) | 604 ~3 | Attack ground trace fix(to the ground!?) | |
| 222910 | 65.4 MB (555.8 KB) | 604 ~3 | Changes on 2026-04-30 | |
| 222894 | 65.4 MB (7.8 MB) | 604 +8 ~72 -1 | Changes on 2026-04-30 | |
| 222725 | 65.3 MB (1.3 MB) | 597 +1 ~69 -7 | Changes on 2026-04-29 | |
| 221910 | 65.4 MB (232.4 KB) | 603 ~2 | Changes on 2026-04-29 | |
| 221892 | 65.4 MB (232.4 KB) | 603 ~2 | Changes on 2026-04-29 | |
| 221871 | 65.4 MB (518.3 KB) | 603 ~3 | Changes on 2026-04-29 | |
| 221825 | 65.4 MB (516.2 KB) | 603 ~3 | Changes on 2026-04-29 | |
| 221778 | 65.4 MB (509.4 KB) | 603 ~3 | Changes on 2026-04-29 | |
| 221748 | 65.4 MB (6.8 MB) | 603 ~5 | Changes on 2026-04-29 | |
| 208547 | 65.4 MB (509.5 KB) | 603 ~3 | Changes on 2026-04-28 | |
| 208433 | 65.4 MB (507.7 KB) | 603 ~3 | Changes on 2026-04-28 | |
| 208422 | 65.4 MB (226.1 KB) | 603 ~2 | Changes on 2026-04-28 | |
| 208381 | 65.4 MB (512.8 KB) | 603 ~4 | Changes on 2026-04-28 | |
| 208373 | 65.4 MB (8.9 MB) | 603 +9 ~5 -1 | Changes on 2026-04-28 | |
| 208067 | 57 MB (21.1 MB) | 595 +2 ~9 | Changes on 2026-04-27 | |
| 207941 | 42.7 MB (1.3 MB) | 593 +116 ~4 | Changes on 2026-04-27 | |
| 207019 | 41.8 MB (186.4 KB) | 477 ~2 | Changes on 2026-04-27 | |
| 207000 | 41.8 MB (5.3 MB) | 477 +307 ~2 | Changes on 2026-04-27 | |
| 206997 | 36.7 MB (890.9 KB) | 170 +15 ~2 | Changes on 2026-04-27 | |
| 206990 | 36 MB | 155 +155 | Changes on 2026-04-27 |
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