Property Panic!

thumb
Identyog.proto1
Created
Updated
Latest Version 265931 1.2 MB ~5
Tags wip
Links s&box
SummaryA classic property-trading board game where players roll dice, buy tiles, collect rent, build sets, and bankrupt friends.
Description
This is my first ever game! Please be nice!! Property Panic is a chaotic property-trading board game where players roll dice, buy tiles, collect rent, build up sets, auction properties, and try to bankrupt everyone else. Play solo with AI or jump into multiplayer with friends for a silly, competitive board-game session in a bright toy-like world. Current status: very early work in progress This game is still in active development and has a lot of unfinished systems, bugs, and rough edges. Please treat this as an early test version, not a finished release. Known issues Singleplayer is playable but still needs a lot of work. AI behaviour can be strange, turns may feel too fast or awkward, and the camera can sometimes move or focus incorrectly. Multiplayer is experimental. Some turns, animations, auctions, camera moments, UI panels, player syncing, and tile labels may not always match properly between players. The economy, balance, AI strategy, house rules, and long-game pacing are still being tuned. Feedback welcome This version is mainly here so people can test the idea, find bugs, and help shape the game. Thanks for playing and for being patient while it improves.
This is my first ever game! Please be nice!! Property Panic is a chaotic property-trading board game where players roll dice, buy tiles, collect rent, build up sets, auction properties, and try to bankrupt everyone else. Play solo with AI or jump into multiplayer with friends for a silly, competitive board-game session in a bright toy-like world. Current status: very early work in progress This game is still in active development and has a lot of unfinished systems, bugs, and rough edges. Please treat this as an early test version, not a finished release. Known issues Singleplayer is playable but still needs a lot of work. AI behaviour can be strange, turns may feel too fast or awkward, and the camera can sometimes move or focus incorrectly. Multiplayer is experimental. Some turns, animations, auctions, camera moments, UI panels, player syncing, and tile labels may not always match properly between players. The economy, balance, AI strategy, house rules, and long-game pacing are still being tuned. Feedback welcome This version is mainly here so people can test the idea, find bugs, and help shape the game. Thanks for playing and for being patient while it improves.
Votes 11 1 18
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/yog/proto1/loadingscreen/5b834bbb-e371-4f4f-aa08-aa7824e2511a.png
Reviews
8 reviews
62.5% Recommended (5) 25% Promise (2) 12.5% Needs Work (1)
Usage
62 players 180 sessions 40 hours playtime 13 minutes avg session
Totals captured
Data
{"Coop": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true}