FPS Base

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Identevilinc.real_fps_base
Created
Updated
Latest Version 125431 110.4 KB ~5
Links s&box
SummarySimple base
Description
Repo: https://github.com/somethink000/S-box_real_FPS_base/tree/main Discord: https://discord.gg/fg4KaeGbjm Features Weapons editor: there is scene named "weapon_editor" you can use it to setup offsets for your weapon or get animations time if you need that NPC: Has the functionality to pursue and search for targets within a radius Interactions hint: added a system of interaction with display of the position of interaction with the object, since this is what most will implement in their games. Network Basic protection methods are applied so that users cannot spawn network objects and update them. Try to change the structure of your API as much as possible so that cheaters cannot use any standardized vulnerabilities How to add weapon model I will make a video about this in future Optional To turn on TPS you just need to turn on "IsFirstPerson" variable on Player prefab (basic code examples of weapons presented are not designed for TPS.) [Image] https://steamcommunity.com/id/rzen1th https://steamcommunity.com/id/RussianLad https://steamcommunity.com/id/dar-su
Repo: https://github.com/somethink000/S-box_real_FPS_base/tree/main Discord: https://discord.gg/fg4KaeGbjm Features Weapons editor: there is scene named "weapon_editor" you can use it to setup offsets for your weapon or get animations time if you need that NPC: Has the functionality to pursue and search for targets within a radius Interactions hint: added a system of interaction with display of the position of interaction with the object, since this is what most will implement in their games. Network Basic protection methods are applied so that users cannot spawn network objects and update them. Try to change the structure of your API as much as possible so that cheaters cannot use any standardized vulnerabilities How to add weapon model I will make a video about this in future Optional To turn on TPS you just need to turn on "IsFirstPerson" variable on Player prefab (basic code examples of weapons presented are not designed for TPS.) [Image] https://steamcommunity.com/id/rzen1th https://steamcommunity.com/id/RussianLad https://steamcommunity.com/id/dar-su
Votes 284 159 212
Error Rate0%
Reviews
49 reviews
6.1% Recommended (3) 44.9% Promise (22) 49% Needs Work (24)
Usage
25,830 players 72,534 sessions 3,424 hours playtime 3 minutes avg session
Totals captured
Data
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