Still hungry

thumb
Identrhox.still_hungry
Created
Updated
Latest Version 397898 5.2 MB ~2
Tags action coop destruction gamejam gore multiplayer mutations physics pve roguelike roguelite survival thirdperson zombie
Links s&box
SummaryEat, mutate, storm the lab before the nuke - then come back for one more round
Description
Still Hungry is a co-op roguelike for 1–4 players where you are a zombie. Eat civilians to stay fed, eat scientists to mutate, and share food and mutations with your friends. The dead don't stay dead: your victims rise again and join the hunt. Every run is different: city events are drawn and placed procedurally, and the central lab is generated anew each time. Fight through police, soldiers and helicopter drops, black out the city and break into the lab to devour a new virus strain — before the clock hits zero and the city gets nuked. Unlock new classes and over 70 mutations through achievements, so there's always one more round. Programming Game code by ErazorWhite and Kelic. 3D art All the characters — the zombie, civilians, police, scientists and soldiers — plus the trees and the gibs were hand-modelled, textured, rigged and brought into the game by our 3D artist DingDong. Music - Main menu and lobby themes by Kelic. - "Latin Industries", "Werq" and "Sock Hop" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0. Sound effects - Sounds from the Sonniss #GameAudioGDC Bundles. - Weapon sounds by Vidya Games (sbox.game). Fonts All under the SIL Open Font License 1.1: - Frijole by Sideshow (Font Diner) - Rubik Wet Paint by The Rubik Filtered Project Authors (NaN, Luke Prowse) - Press Start 2P by CodeMan38 - Balsamiq Sans by Balsamiq SRL - VT323 by Peter Hull Animations Mixamo (Adobe), retargeted to the s&box Citizen. Other art - HUD and cursor art by Kelic. - Blood spatter textures by Texture Ninja, CC0. - s&box and Citizen content and weapon models by Facepunch; muzzle and impact effects by Garry Newman (sbox.game). *Some enviroment assets were AI-generated.*
Still Hungry is a co-op roguelike for 1–4 players where you are a zombie. Eat civilians to stay fed, eat scientists to mutate, and share food and mutations with your friends. The dead don't stay dead: your victims rise again and join the hunt. Every run is different: city events are drawn and placed procedurally, and the central lab is generated anew each time. Fight through police, soldiers and helicopter drops, black out the city and break into the lab to devour a new virus strain — before the clock hits zero and the city gets nuked. Unlock new classes and over 70 mutations through achievements, so there's always one more round. Programming Game code by ErazorWhite and Kelic. 3D art All the characters — the zombie, civilians, police, scientists and soldiers — plus the trees and the gibs were hand-modelled, textured, rigged and brought into the game by our 3D artist DingDong. Music - Main menu and lobby themes by Kelic. - "Latin Industries", "Werq" and "Sock Hop" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0. Sound effects - Sounds from the Sonniss #GameAudioGDC Bundles. - Weapon sounds by Vidya Games (sbox.game). Fonts All under the SIL Open Font License 1.1: - Frijole by Sideshow (Font Diner) - Rubik Wet Paint by The Rubik Filtered Project Authors (NaN, Luke Prowse) - Press Start 2P by CodeMan38 - Balsamiq Sans by Balsamiq SRL - VT323 by Peter Hull Animations Mixamo (Adobe), retargeted to the s&box Citizen. Other art - HUD and cursor art by Kelic. - Blood spatter textures by Texture Ninja, CC0. - s&box and Citizen content and weapon models by Facepunch; muzzle and impact effects by Garry Newman (sbox.game). *Some enviroment assets were AI-generated.*
Votes 20 1 32
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/rhox/still_hungry/loadingscreen/a0f4ab9b-de03-4b8f-8483-b86f840d0f15.png
Package Referencesfacepunch.leaf_a1, facepunch.leaf_a2, facepunch.leaf_a3, facepunch.leaf_a4, facepunch.leaf_a5, facepunch.w_usp, facepunch.w_spaghellim4, facepunch.rock_scatter_01, facepunch.rock_scatter_02, facepunch.rock_scatter_03, facepunch.w_m4a1, facepunch.scrap_block, garry.impact_default, garry.muzzle, facepunch.woodaxe, vidya.smg-shoot, vidya.shotgun-shoot, vidya.pistol-shoot, opensound.killers, opensound.tenebrous_brothers_carnival_prelude, opensound.volitile_reaction
Reviews
7 reviews
85.7% Recommended (6) 0% Promise (0) 14.3% Needs Work (1)
Usage
1 active now 57 players 200 sessions 48 hours playtime 14 minutes avg session
CCU sampled Totals captured
Data
{"Coop": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1}