Breakyard

thumb
Identspacenerd.breakyard
Created
Updated
Latest Version 424541 3.1 MB +2 ~3
Tags abilities achievements base bots building competitive defence industrial multiplayer robot scifi singleplayer specialisations technology upgrades
Links s&box
SummaryBuild a fortress, or tear it down as the Demolitor. 1 giant demolition robot vs up to 7 Scrappers, with full bot support.
Description
[Image] [Image] [Image] [Image] [Image] [Image] [Image] [Image] FEATURES • Multiplayer for up to 8 players. • Play either role solo with bots. • Four escalating phases in a 15-minute match. Every phase unlocks something new for both sides. • 6 Technology specialisations, 3 for demolitor role, 3 for scrapper role, unlocking new gameplay features and abilities. • Building upgrades, machine upgrades and repair drones. BUILT FOR S&BOX GAME JAM III — ONE MORE ROUND What’s next In the future I will explore more round-to-round variety, specializations, end of game rewards, and progression. Balancing and bug fixes will always be on going. Feel free to leave feedback/suggestions using a forum page or review. CREDITS & AI DISCLOSURE Breakyard was built with the help of AI tools. 3D models were generated with Meshy.ai from my own concepts, and the code was written with AI assistance. The game concept, gameplay design, and level design are my own. Font: Blazma by GGBotNet — SIL Open Font License 1.1. https://ggbot.itch.io/blazma-font UI audio: Modern UI SFX by Andrea Baroni / Cyberleaf Studio. https://cyberleaf.itch.io/modern-ui-sfx Selected environment textures: Poly Haven — CC0. https://polyhaven.com Music and additional sound effects: Pixabay contributors. https://pixabay.com In-game icons used from: https://game-icons.net/
[Image] [Image] [Image] [Image] [Image] [Image] [Image] [Image] FEATURES • Multiplayer for up to 8 players. • Play either role solo with bots. • Four escalating phases in a 15-minute match. Every phase unlocks something new for both sides. • 6 Technology specialisations, 3 for demolitor role, 3 for scrapper role, unlocking new gameplay features and abilities. • Building upgrades, machine upgrades and repair drones. BUILT FOR S&BOX GAME JAM III — ONE MORE ROUND What’s next In the future I will explore more round-to-round variety, specializations, end of game rewards, and progression. Balancing and bug fixes will always be on going. Feel free to leave feedback/suggestions using a forum page or review. CREDITS & AI DISCLOSURE Breakyard was built with the help of AI tools. 3D models were generated with Meshy.ai from my own concepts, and the code was written with AI assistance. The game concept, gameplay design, and level design are my own. Font: Blazma by GGBotNet — SIL Open Font License 1.1. https://ggbot.itch.io/blazma-font UI audio: Modern UI SFX by Andrea Baroni / Cyberleaf Studio. https://cyberleaf.itch.io/modern-ui-sfx Selected environment textures: Poly Haven — CC0. https://polyhaven.com Music and additional sound effects: Pixabay contributors. https://pixabay.com In-game icons used from: https://game-icons.net/
Votes 23 29 28
Error Rate40%
Loading Screen Mediahttps://cdn.sbox.game/org/spacenerd/breakyard/loadingscreen/83e2ad8b-59b6-445a-81f6-d7c5406f16c9.mp4
Reviews
20 reviews
30% Recommended (6) 55% Promise (11) 15% Needs Work (3)
Usage
1 active now 186 players 309 sessions 68 hours playtime 13 minutes avg session
CCU sampled Totals captured
Data
{"Coop": true, "Versus": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1}