Breakyard
| Summary | Build a fortress, or tear it down as the Demolitor. 1 giant demolition robot vs up to 7 Scrappers, with full bot support. |
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| Description |
[Image] [Image] [Image] [Image] [Image] [Image] [Image] [Image] FEATURES • Multiplayer for up to 8 players. • Play either role solo with bots. • Four escalating phases in a 15-minute match. Every phase unlocks something new for both sides. • 6 Technology specialisations, 3 for demolitor role, 3 for scrapper role, unlocking new gameplay features and abilities. • Building upgrades, machine upgrades and repair drones. BUILT FOR S&BOX GAME JAM III — ONE MORE ROUND What’s next In the future I will explore more round-to-round variety, specializations, end of game rewards, and progression. Balancing and bug fixes will always be on going. Feel free to leave feedback/suggestions using a forum page or review. CREDITS & AI DISCLOSURE Breakyard was built with the help of AI tools. 3D models were generated with Meshy.ai from my own concepts, and the code was written with AI assistance. The game concept, gameplay design, and level design are my own. Font: Blazma by GGBotNet — SIL Open Font License 1.1. https://ggbot.itch.io/blazma-font UI audio: Modern UI SFX by Andrea Baroni / Cyberleaf Studio. https://cyberleaf.itch.io/modern-ui-sfx Selected environment textures: Poly Haven — CC0. https://polyhaven.com Music and additional sound effects: Pixabay contributors. https://pixabay.com In-game icons used from: https://game-icons.net/[Image]
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FEATURES
• Multiplayer for up to 8 players.
• Play either role solo with bots.
• Four escalating phases in a 15-minute match. Every phase unlocks something new for both sides.
• 6 Technology specialisations, 3 for demolitor role, 3 for scrapper role, unlocking new gameplay features and abilities.
• Building upgrades, machine upgrades and repair drones.
BUILT FOR S&BOX GAME JAM III — ONE MORE ROUND
What’s next
In the future I will explore more round-to-round variety, specializations, end of game rewards, and progression. Balancing and bug fixes will always be on going.
Feel free to leave feedback/suggestions using a forum page or review.
CREDITS & AI DISCLOSURE
Breakyard was built with the help of AI tools. 3D models were generated with Meshy.ai from my own concepts, and the code was written with AI assistance.
The game concept, gameplay design, and level design are my own.
Font: Blazma by GGBotNet — SIL Open Font License 1.1.
https://ggbot.itch.io/blazma-font
UI audio: Modern UI SFX by Andrea Baroni / Cyberleaf Studio.
https://cyberleaf.itch.io/modern-ui-sfx
Selected environment textures: Poly Haven — CC0.
https://polyhaven.com
Music and additional sound effects: Pixabay contributors.
https://pixabay.com
In-game icons used from:
https://game-icons.net/
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| Votes | 23 29 28 |
| Error Rate | 40% |
| Loading Screen Media | https://cdn.sbox.game/org/spacenerd/breakyard/loadingscreen/83e2ad8b-59b6-445a-81f6-d7c5406f16c9.mp4 |
| Reviews |
20 reviews
30% Recommended (6)
55% Promise (11)
15% Needs Work (3)
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| Usage |
1 active now
186 players
309 sessions
68 hours playtime
13 minutes avg session
CCU sampled
Totals captured
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| Data | {"Coop": true, "Versus": true, "Streamer": true, "TwoPlayer": true, "FourPlayer": true, "MultiPlayer": true, "ThreePlayer": true, "SinglePlayer": true, "GameConfigConfirmed": true, "RecommendedMinPlayers": 1} |