Trouble in Terrorist Town!

thumb
Identthieves.terrortown
Created
Updated
Total Play Fund $8.3k as of
Latest Version 343654 478.6 MB +3 ~511 -128
Tags deduction detective fps gmod multiplayer shooter social terrorist town traitor trouble ttt
Links s&box
SummaryA group of Terrorists have Traitors in their ranks, only one side can survive. Who will win?
Description
Trouble in Terrorist Town is a round-based social deduction/deception FPS. Each round, players are secretly assigned one of two core roles: Innocent or Traitor. They have to figure out who’s who before it’s too late. Innocents are vulnerable and can’t be sure who to trust; they need evidence to kill another player or they risk losing the round for their team. They win by surviving until the timer runs out or wiping out all of the Traitors. Traitors have access to special tools and weapons, but they're outnumbered. They win the round by wiping out all of the Innocents, ideally without getting caught! Have feedback, suggestions or just want to organize a lobby? Join our discord: discord.gg/threethieves Read the TTT DocsWho we are Three Thieves is a small development group building a ground-up remake of TTT for s&box. The project exists because we want to see it continued with a simple goal in mind: keep it feeling like TTT. Same fun, same mind-games and mayhem while making the game cleaner, sturdier, and more pleasant to live in long term (without sandblasting the soul out of it). We love this game and it has been part of our lives for a long time, so we want it done right and faithful to Bad King's original vision. What TTT feels like to you is, of course, something that varies wildly due to the nature of Garry's Mod and all of the various workshop items different servers would use. So "feeling like TTT" for us also means aiming towards providing as many customization options as possible so you can play the game the way you're used to playing it.
Trouble in Terrorist Town is a round-based social deduction/deception FPS. Each round, players are secretly assigned one of two core roles: Innocent or Traitor. They have to figure out who’s who before it’s too late. Innocents are vulnerable and can’t be sure who to trust; they need evidence to kill another player or they risk losing the round for their team. They win by surviving until the timer runs out or wiping out all of the Traitors. Traitors have access to special tools and weapons, but they're outnumbered. They win the round by wiping out all of the Innocents, ideally without getting caught! Have feedback, suggestions or just want to organize a lobby? Join our discord: discord.gg/threethieves Read the TTT DocsWho we are Three Thieves is a small development group building a ground-up remake of TTT for s&box. The project exists because we want to see it continued with a simple goal in mind: keep it feeling like TTT. Same fun, same mind-games and mayhem while making the game cleaner, sturdier, and more pleasant to live in long term (without sandblasting the soul out of it). We love this game and it has been part of our lives for a long time, so we want it done right and faithful to Bad King's original vision. What TTT feels like to you is, of course, something that varies wildly due to the nature of Garry's Mod and all of the various workshop items different servers would use. So "feeling like TTT" for us also means aiming towards providing as many customization options as possible so you can play the game the way you're used to playing it.
Votes 3431 719 5262
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/thieves/terrortown/loadingscreen/10b9d670-02ef-4c67-b508-8edb814abbf4.mp4
Package Referencesfacepunch.soda_can, jase.bloodsplatter04, jase.bloodsplatter05, jase.bloodsplatter06, jase.bloodsplatter07, jase.bloodsplatter08, facepunch.oildrumexplosive, facepunch.9mm_bullet, facepunch.v_silencer_9mm, facepunch.12g_shell, facepunch.556x45_bullet, facepunch.762x51_bullet
Reviews
362 reviews
52.5% Recommended (190) 23.2% Promise (84) 24.3% Needs Work (88)
Usage
1 active now 76,856 players 463,667 sessions 49,506 hours playtime 6 minutes avg session
CCU sampled Totals captured
Data
{"MultiPlayer": true}